God of War writer on challenge of bringing Kratos to the big-screen

Marianne Krawczyk says “dissonance” between game Kratos and movie Kratos would be jarring for viewers already familiar with the action franchise.

 

A gamer-approved God of War movie would be a challenge to pull off because players already have expectations for how Kratos should act and sound, according to series writer Marianne Krawczyk.

Speaking today during a PAX Prime panel, Krawczyk recalled that when she was younger she very much enjoyed the Garfield comic strip and was looking forward to the TV show. However, when the show debuted, she heard his voice and it “completely threw” her. She never watched the show again.

Krawczyk said a God of War movie could suffer, at least for fans of the series, for the same reason.

“And I think, if [Kratos] ever makes it to the big-screen, there will be that similar dissonance,” she said. “The player has a personal experience with him, and then he’s going to be embodied by a different actor, he’s going to have a different voice, he’s going to say a lot more words.”

“So I think it will be hard to get that across,” she added. “But I hope they will someday. We don’t know.”

Universal Studios is currently producing a God of War movie with a pair of Saw writers, not Krawczyk.. According to the latest version of its draft, the big-screen take on the series will improve on films like Clash of the Titans and Immortals by taking a step “in a more bold direction.”

The current status of the God of War movie is unknown.

Krawczyk also offered a critique of the recent Disney-produced Prince of Persia movie, 2010’s Prince of Persia: The Sands of Time. She said had the film not been rooted
in source material people were already familiar with, it would have stood a better chance to be more commercially successful.

“I think if it was just a movie called Prince of Persia starring Jake Gyllenhaal, and it didn’t have source material, it probably would have been fine. I saw it [and] it didn’t suck,” Krawczyk said. “But I think it was received poorly because the player already had a relationship with who they thought the character was and it was actually a different story than the Sands of Time game. And the Sands of Time game had a better story. I had that to compare it to. But if I didn’t, I’d say it’s a fine popcorn movie.”

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God of War writer on challenge of bringing Kratos to the big-screen” was posted by Eddie Makuch on Mon, 02 Sep 2013 19:24:03 -0700
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