Articles for June, 2013

Microsoft teases “ultimate” Xbox 360 sale

List of titles to be discounted next week includes Assassin's Creed III, Bulletstorm, Crysis 3, Left 4 Dead 2, and The Witcher 2.

 

Microsoft will launch an "Ultimate Game Sale" next week, Xbox Live director of programming Larry "Major Nelson" Hryb announced today.

Hryb listed off 32 titles in all that will be discounted during the week, though exact sale prices are being kept secret for now.

On-sale games include newer releases like Crysis 3 and Far Cry 3, as well as older games like Prey and Mass Effect.

The full list of "Ultimate Game Sale" titles is below.

  • Assassin’s Creed III
  • Bioshock Infinite
  • Borderlands 2
  • Brothers in Arms: Hell’s Highway
  • Bulletstorm
  • Command and Conquer Red Alert 3
  • Crysis
  • Crysis 3
  • Divinity II: The Dragon Knight Saga
  • Dragon Age Origins
  • Far Cry 3
  • Far Cry Instincts Predator
  • Forza Horizon
  • Gears of War: Judgement
  • Hasbro Family Game Night 3
  • Hitman Absolution
  • Kinect Sports 2
  • Left 4 Dead 2
  • Lego Batman 2: DC Superheroes
  • Lego Lord of the Rings
  • Mass Effect
  • Metal Gear Rising: Revengence
  • Monopoly Streets
  • Perfect Dark Zero
  • Prey
  • Rockstar Table Tennis
  • The Orange Box
  • Tomb Raider
  • Witcher 2
  • WWE 13
  • XCOM: Enemy Unknown

Read and Post Comments | Get the full article at GameSpot


"Microsoft teases "ultimate" Xbox 360 sale" was posted by Eddie Makuch on Fri, 28 Jun 2013 10:31:58 -0700
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Dexter Season 8 Scoop: Michael C. Hall and Jennifer Carpenter Dish on Series Ending “Unlike Any Other!”
A hundred and twenty-five kills. Eight years. One final season. America's favorite serial killer Dexter Morgan's (Michael C. Hall) killing spree is finally coming to an end as...
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Game demos can hurt sales, suggests research

Information from analytic firm EEDAR suggests that releasing a game without a demo can almost double sales.

 

New data from games industry research and consultancy firm EEDAR suggests that releasing demos can actually have a detrimental effect on game sales.

Game developer Jesse Schell presented the data during a keynote speech at the Gamelab conference in Barcelona (via CVG).

Schell's slide showed that the average Xbox 360 game sells 525,000 units after six months when released with a trailer but no demo. On the contrary, a game with both a demo and a trailer will only sell about 250,000 units.

An average Xbox 360 game released without a trailer nor a demo sold fewer than 100,000 copies in the same time period, however.

One potential problem with interpreting the EEDAR data in this way, however, is that it is difficult to determine whether there is a correlation between some of the industry's best-selling titles--such as Call of Duty, BioShock Infinite, or Tomb Raider--generally opting not to release a demo at launch.

Read and Post Comments | Get the full article at GameSpot


"Game demos can hurt sales, suggests research" was posted by Martin Gaston on Fri, 28 Jun 2013 10:02:39 -0700
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Watch Backstreet Boys Parody Their Own Songs On ‘The Late Show With David Letterman’ (VIDEO)
If you ever wanted hear Backstreet Boys sing about ticks, today is your lucky day. We kind of thought the Backstreet Boys posing with pandas was this year's pinnacle "Backstreet Boys being funny" moment, but NOPE! Backstreet Boys just appeared on "The Late Show With David Letterman," where not only did they sing a cappella and show [...]
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DC Week-In-Review: Batman, Superman…and Larfleeze?!
DC Week-In-Review: Batman, Superman…and Larfleeze?!

Hey there, DC Comics fans! The weekend and the summer heat are upon us, and it’s time for another fan-driven look back at the week that was.

But first, can we just say…. Whoa!

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Nintendo says it’s not releasing too many Mario games

Company says says it is putting out the "right number" of Mario titles based on fan feedback.

 

Despite the frequent release of new Mario titles, Nintendo does not believe it is diluting the power of the esteemed platforming brand.

Speaking with Shacknews, Nintendo senior director of corporate communications Charlie Scibetta said so long as each new entry is innovative, the Mario brand will not lose its freshness.

"We think we're putting out the right number of Mario games based on what fans are asking for, based on what our own developers' creative visions are," Scibetta said. "The key to that is as long as there's innovation is occurring within the gameplay, as long as there's new features, then marrying the characters and the IPs that people love is the right call from our standpoint."

Some have questioned why Nintendo does not more frequently create all-new franchises instead of sequels to existing ones. Scibetta said Nintendo is doing this, in a way, based on the new gameplay concepts each game brings to the table.

"You could call all the games that we're making here new IP in the sense that they're new gameplay experiences," he said. "They just happen to also have the IP that people associate with."

Nintendo director of product marketing Bill Trinen said in April that Nintendo continues to return to existing franchises because in many cases, once a compelling new idea is conceived, it makes sense to pair that with an established character--like Mario or Zelda--so that the game can appeal to a wide range of people.

The latest core Mario title--Super Mario 3D World--comes to Wii U this December.

Read and Post Comments | Get the full article at GameSpot


"Nintendo says it's not releasing too many Mario games" was posted by Eddie Makuch on Fri, 28 Jun 2013 09:24:36 -0700
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MLG Anaheim expected to be biggest MLG event ever

Major League Gaming says pass sales are "insane" for this weekend's event in California.

 

This weekend's MLG Anaheim Spring Championship is poised to be the biggest event in MLG history, according to Adam Apicella, who heads up operations for the league.

"Wow #MLGAnaheim pass sales are insane. HUGE spike in the last 20 minutes. Biggest @mlg event ever," Apicella wrote on Twitter today.

Apicella also revealed that the venue has exhausted its chair supply for the event, a milestone he described as "unprecedented."

MLG CEO Sundance DiGiovanni also revealed record-breaking statistics for the event, saying ad sales for MLG Anaheim are also on track to "shatter previous records" and that the event has enjoyed the "highest gate sales for an MLG event to date."

MLG Anaheim kicks off tonight with competitors for StarCraft II, League of Legends, and Call of Duty: Black Ops II. GameSpot will be on-hand to provide coverage of the event via the dedicated eSports hub

MLG is also hosting an All-Star Showdown featuring Dwight Howard of the Los Angeles Lakers, Dez Bryant of the Dallas Cowboys, Ty Lawson of the Denver Nuggets, and DeJuan Blair of the San Antonio Spurs. The professional athletes will battle it out alongside professional gamers on Saturday, June 29 beginning at 7:30 p.m.

The MLG Anaheim Spring Championship will be streamed in its entirety through MLG's website.

Read and Post Comments | Get the full article at GameSpot


"MLG Anaheim expected to be biggest MLG event ever" was posted by Eddie Makuch, Rod Breslau on Fri, 28 Jun 2013 09:19:53 -0700
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This Just Happened: The Doctor Is In
This Just Happened: The Doctor Is InSPOILER ALERT: If you have not read JUSTICE LEAGUE OF AMERICA #5 yet and do not wish to know what happens, stop reading Read more
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Best Finale Face-Off Round 3: This Round Is Closed, Please Stand By
Vampires, fairy-tale characters and hot docs, oh my! The game to find out which show had the best finale of the 2012-2013 TV season is on like Donkey Kong, y'all, with some heavy...
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State of Decay second title update rolls out across XBLA

Second title update for open-world zombie survival game fixes problems caused by first update.

 

XBLA zombie survival hit State of Decay has received its second title update, massively changing the game and fixing the bugs that were introduced from the first patch.

The new update contains all of the updates of the broken first update, and should also help refine the game from its well-received but buggy launch state.

GameSpot awarded State of Decay a score of 8.0 in its review, saying that "its flaws are numerous and impossible to ignore, but in spite of them, State of Decay is a captivating survival adventure set in a bleak and harrowing world."

Developer Undead Labs' founder Jeff Strain says the update should be rolling out across Xbox Live imminently.

The full update notes are below:

  • Fixed story getting blocked if you refuse Quentin's request to talk to the sheriff.
  • Fixed soldier and zombie pathing in "The Armory" mission.
  • Fixed character getting stuck in passenger seat if hit by a zombie right when you enter the vehicle.
  • Corrected displayed weapon type for Hockey Stick.
  • It is no longer possible to establish an Outpost or relocate your Home while on a mission.
  • Enabled V-sync to eliminate screen tearing.
  • Find Missing Survivor mission opportunity timeouts increased from 30 to 60 minutes.
  • All mission opportunity timeouts pause while not playing.
  • Fixed Leaderboard crashing for profiles with a large number of friends on the SoD Leaderboards.
  • Fixed incorrect camera angle in final mission.
  • Reduced frequency of "I brought you a pony’" line.
  • Fixed rucksacks falling through floor and being unrecoverable. Rucksacks are now moved to an easily accessible location within the same building.
  • You can now manufacture homemade painkillers in the Medical Lab.
  • Stockpiles that are over the maximum storage provided by your current Facilities (the "cap") will no longer drain while you are not playing. Instead, Stockpiles that exceed the cap will drain every five minutes of play at the following rate: 2 if you're 100% over, 1.5 if you're 50% over, and 1 if you're 15% over.
  • Improved awareness of Stockpiles that are over the cap. The Assets page now displays both the current amount and cap for each Stockpile. Stockpile amounts that are over the cap will be displayed in yellow, both in the Assets page and the Home Status panel.
  • Influence in excess of Fame no longer drains while you are not playing. Influence in excess of Fame drains for every five minutes of play at the following rate: 2 if you're 100% over, 1.5 if you're 50% over, and 1 if you're 15% over.
  • The rate at which Stockpiles are consumed no longer factors in the number of missions played during the current day. It was causing Stockpile consumption to be too high.
  • Fixed a bug that caused some characters to be given 100 ammo.
  • The "Too many infestations!" to-do item is now properly cleared if you relocate your Home to a site with fewer than two infestations within 500m.
  • Fixed several areas on the map where the player can get stuck.
  • Fixed several pockets of deep water.
  • Fixed a bug that could cause unexpectedly large numbers of zombies to spawn near the Mt. Tanner cabins.
  • Fixed a bug that caused games with large communities to fail to load.
  • Fixed a bug that allowed players to get stuck in the abandoned farm house north of Marshall.
  • Removed several sections of fencing around warehouse near fairgrounds to improve navigation for missions in the area.
  • Made it easier to navigate fairgrounds in vehicles.
  • Adjusted draw distance of dynamically generated vehicles to match pre-placed vehicles.
  • Fixed a bug that caused character to become stuck in a falling state when dropping from a ladder into a group of zombies.
  • Fixed a bug that prevented weapon durability from being reduced by certain combat moves.
  • Made it easier to execute "Double Kill" move.
  • Fixed a bug that caused a Feral zombie to react incorrectly if you dodged while he was leaping.
  • Fixed a bug that briefly displayed debug text in the main menu after selecting a storage device.
  • Made major adjustments to Facility action times.
  • Globally changed Want delays from 1 real-time day to 4 real-time hours.
  • Duration of Fitness Regimen, Combat Training, Big Meal, Feast, and Firearms Practice changed from 3 real-time days to 2 game-time hours (where "game time" means time playing the game, not counting time that elapses while you are paused or logged out) so you get the full benefit of the bonus while you are actually playing the game.
  • Cooldown on Big Meal and Feast changed from 22 real-time hours to 3 game-time hours. This means your community is "full" for 1 game-time hour after the effects of Big Meal and Feast wear off before the Facility actions can be used again.
  • Trade Opportunity action time changed from 1 real-time day to 90 real-time minutes.
  • Train Outsiders action time changed from 1 real-time day to 90 real-time minutes.
  • Preservation Attempt action time changed from 3 real-time days to 90 real-time minutes.
  • Create Biodiesel action time changed from 3 real-time days to 90 real-time minutes.
  • All Library research actions changed from 2 real-time days to 4 real-time hours.
  • You now receive a Stockpile bonus upon claiming a new Home site. Each site comes with a specific number of Stockpiles, based on the size and number of Facility sockets in the site.
  • Fixed a pathing bug that caused zombies to get stuck in the floor during a "Besieged" mission.
  • Added a "Stick Sensitivity" option.
  • The game will now repair saves affected by a bug fixed in TU1 that could cause Lily to be killed by the simulation.
  • Characters selected for Mercy Shot mission can no longer recover from their injuries.
  • Mercy Shot missions can no longer select playable characters.
  • Moved "Horde Alerted!" banner higher on the screen and reduced size to avoid interfering with driving.
  • If you move your Home site when a Trade Opportunity mission opportunity is active, the mission opportunity now relocates to the new Home site.
  • Lily no longer reminds you to come to the final mission site. It was annoying during sandbox play after winning final mission.
  • Edged weapons are now effective against Feral zombies.
  • Fixed bug relating to Juggernaut reactions to incendiaries.
  • Fixed a bug that notified you of simulation events affecting NPCs that are not in your community.
  • Searching for Stockpiles with the radio is now more reliable.
  • Fixed bug causing stimulants to have permanent effect. Stimulants such as coffee and energy drinks now properly wear off over time.
  • Improved music track selection logic.

Title Update 1 changes (also part of Title Update 2):

  • Playable characters can no longer be killed by the simulation
  • Workshop now repairs weapons and vehicles at game dawn rather than the next real-world day.
  • Reduced cooldown times of commands in the Radio Menu, notably Words of Encouragement, Words of Inspiration, and Medical Advice.
  • NPCs no longer get stuck behind the counter or on the stairs at the gun shop in Spencer's Mill.
  • The "Too many infestations!" event will now only occur when there are too many infestations within 500m of your Home, rather than anywhere in the world.
  • The "Too many infestations" to-do item is now cleared when there is only one remaining infestation within 500m of your Home, rather than anywhere in the world.
  • You must now be close to the ranger station for the Memento mission scene to play. Previously you would be teleported to the station if you left before the end of the mission.
  • Community members will properly interact with Facilities in your home. Previously they would stop after a period of time.
  • Feral zombie now properly dodges vehicles approaching at an angle.
  • NPCs will now reliably reach warehouse between Mt. Tanner and Spencer's Mill when called to gather supplies.
  • You can now punch out through the windshield of a vehicle if both doors are blocked.
  • Zombies and NPCs no longer get stuck behind the grocery store in Marshall.
  • NPCs now properly move to the proper location during cinematic scenes.
  • Zombies no longer fall through floor in the Marshall courthouse.
  • Zombies can no longer get under porch or floor at the Wilkerson's farmhouse.
  • Fixed a few rare crash bugs.
  • Fixed various translations bugs.

Read and Post Comments | Get the full article at GameSpot


"State of Decay second title update rolls out across XBLA" was posted by Martin Gaston on Fri, 28 Jun 2013 08:54:53 -0700
Filed under: Video Games

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