Articles for July, 2014

Xbox One Getting MMO Neverwinter; Coming to China First, then US and Europe
MMORPG Neverwinter is coming consoles, beginning with Xbox One, publisher Perfect World Entertainment announced today. The free-to-play game developed by Cryptic Studios and based in the Dungeons & Dragons Universe will launch first in China this ...
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Crytek No Longer Developing Homefront, Sells Rights to Publisher Deep Silver
Update: Crytek has issued a statement on its status, confirming Crytek UK staff will be moved to Deep Silver's new studio. It also announced layoffs at Crytek USA. Original Story: Homefront: The Revolution publisher Deep Silver (and its parent company...
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See How The Last of Us Was Originally Envisioned Using Sticky Notes
Long before anyone began worrying about its frame rate or who would play its characters in a movie adaptation, Naughty Dog's Bruce Straley and Neil Druckmann spent a period of time brainstorming ideas for what would become The Last of Us. Those ideas ...
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Native American Myth Meets Puzzle-Platformer – Never Alone Preview
Never Alone combines beautiful puzzle-platforming action with the cultural heritage of the Iñupiaq people to create a wildly unique and enriching experience.
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Never Alone Opens Your Eyes to New Cultures in a Delightful Adventure
Once I graduated from college, I stopped reading non-fiction or watching documentaries. Any overt learning was pushed to the wayside, and yet I still do crave information; it's what separates me from my dog. So how could I procure knowledge while stil...
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How a Summer Camp Made Middle- and High-School Girls Game Developers

When the Girls Make Games camp began in mid June, none of the girls knew that they might end up on Kickstarter. None of them had any idea that they'd have the chance to be covered online and that their project might be released to the public. All they knew was that they wanted to learn how to make games. They went in with a love for video games and came out with knowledge of the creative development process.

The Hole Story concept art of the main character, Wendy.

Several teams built games and presented them to a panel of judges. One team came out on top and was given the opportunity to fully develop and release its game. The Negatives, composed of eight girls, made The Hole Story and were rewarded with a Kickstarter campaign for their game.

I had a chance to talk with the Negatives and uncover a little more of what makes Girls Make Games unique, and how exactly The Hole Story came about. Wendy, Karen, Ivy, Serena, Cassia, Samantha H, and Samantha L gave me a glimpse of the future of video game development, describing to me the results of their imagination. (The eighth girl, Avery, wasn't available on the day of the interview.)

The Camp

Girls Make Games is a three-week camp which teaches its participants several different elements of game design. It's meant to help change the discrepancy between the number of female gamers and the number of women in the games industry. According to reports, almost half of all gamers are female--but women only make up about 10 percent of the industry.

So indie studio LearnDistrict teamed up with Double Fine Studios, MIT, Stanford, and other organizations to help expose younger girls to game development. Girls who attend learn about the three pillars of game creation: design, art, and programming. The kids go through an introduction to games first, where they are exposed to video games and design software and attempt to make their own games. Then, they break off into teams and have about ten days to brainstorm and create a game to present to a panel of judges.

Individual Projects

During the first week, the campers are given time to research video games--which simply means to play them and talk a little about what makes games good and engaging. Then, they are sent off to work on individual projects. Using the Stencyl toolset, the girls created anything that came to mind.

This time they had to work individually resulted in the most wild, unusual games I've ever heard of.

I asked the Negatives about what they attempted during development of their individual projects, and I got a glimpse of unrestricted imagination at work. This time they had to work individually resulted in the most wild, unusual games I've ever heard of. Notably, none of them took the same path. They were all wildly different.

For example, Serena created a game that was "basically full of references," to hear her describe it. It featured the head of Martin Freeman (of The Hobbit fame) as the player's goal, and one of the enemies was pulled directly from Avatar: The Last Airbender.

Other girls decided to try and mess with their counselors by making nearly impossible games. Cassia made a platformer in which the player was a dinosaur, and in the process of jumping through the level enemies would fly by that were shaped like mustaches. The most interesting part? "I made a secret place, a cheat path," she told me. "You go to the bottom and then it locks you in there so you can’t get out. If you choose the cheat corridor, then you go to the bottom and you can’t really do anything."

Samantha L took it one step farther and actually made a game that couldn't be completed. Playing through a level gives nothing but a false reward--in fact, she revealed to me that she "put the goal and the enemy on top of each other."

Original concept art from the game.

The Team Projects and the Creation of The Hole Story

Those first few days gave the girls the chance to explore games and express themselves. But then, they came together in groups, some becoming programmers, others designers, allowing them to make fully fledged games that express the creativity of the team.

The first step for these new developers during the camp is to brainstorm. They're given time to conceptualize their projects and come up with ideas that might become games. When I asked how, exactly, the team came up with the premise for The Hole Story, many of the girls laughed and mentioned "cheesecake." After questioning further, I discovered that, for the Negatives, their greatest source of inspiration and most productive time was lunch. That was when they stumbled upon the concepts for The Hole Story, and came up with some other wild ideas that didn't make the cut.

As Serena explained, "The first week, we sat down at lunch and that was when we started brainstorming. We came up with three games. The first was the princess one. The second one was digging to China—literally. You’re too poor to get a plane so you dig your way to China. The third one was eating your way out of a cheesecake maze. We started out with those, and we thought, OK, we can’t decide, so we might as well combine them. So we added digging to the princess one." Unfortunately for cheesecake fans, they were not able to make the dessert compatible with a digging princess.

Eventually, after extensive discussion, they decided upon a premise and began to work. Some of the girls specialized and took over certain roles; Karen, for example, became the main programmer, while Serena and Samantha L focused on the narrative. For the most part, however, the girls each contributed in almost all of the aspects of the game's development.

And it came together over the course of the ten days. They told me that some of the nights were long as they neared the end of the competition. Wendy, the team's self-described "facilitator," was vital to keeping the girls rested, focused, and calm. As Serena described, Wendy "was always working. [She] made Karen sleep, made sure she ate food."

When it was time to reveal their work to the judges, the girls had put a game together. They call it The Hole Story, and it's an impressive feat for only ten days of work. As Serena describes it, "It’s a top-down RPG, and [it features] a girl named Wendy [who] gets sent back into the past. The only way for her to get back to her present time is to rescue a missing princess. To do this, she meets unicorns, solves riddles, and digs holes."

To hear the girls describe it, this game is a love letter to some of the classic top-down RPGs of the last fifteen years. It's inspired by the games these girls grew up with, especially Pokemon and The Legend of Zelda. The Hole Story also draws on some of the mechanics and design of Ys, the popular series of JRPGs.

"When I was a kid I loved going out into the yard and digging holes. Then we thought, what if you got older and still wanted to get dirty and dig holes?"

But The Hole Story genuinely is a product of the girls' own life experiences. For some of these kids, the camp was their first intense exposure to video games. Although all of them played and loved games such as Minecraft and Pocket God, several of the girls hadn't played complex RPGs. While designing the game, then, they drew upon what they did know well: what they love to do, and what it means to be young and to grow up.

And so they ended up with a game based on digging. It's not a traditional game mechanic; in fact, the girls changed the character's tool from a sword to a shovel. The weapon didn't bring about any passion or inspiration, though, so instead girls turned to their own lives. Wendy explains, "When I was a kid I loved going out into the yard and digging holes. Then we thought, what if you got older and still wanted to get dirty and dig holes?"

The End of the Camp

The end of the competition arrived and The Hole Story went before the panel of judges. Looked at by representatives from Google Play, Double Fine Studios, and the University of Southern California, the game had to prove itself as a potential title. But it was contested by several projects from the other teams, all of which were just as creative and original as The Hole Story.

Among the other games pitched to the judges was Edible Warfare, which was described to me as Mario, "except the characters are food." You play as a slice of whole-wheat bread who has to fight against sugary foods and an evil sugar lord. Another game, Identity, focused on a girl who suffers from Amnesia and has to complete levels to find scraps of information that jog her memory. Nico, a turn-based fighting game, featured combat that required you to input patterns correctly to land an attack. The patterns grew more complicated as the strength of the moves increased.

The Negatives at their award ceremony.

Ultimately, however, The Hole Story emerged victorious. It was chosen as the winner of the competition, to be given a full development cycle and eventual release to the public. After the camp's conclusion, the administrators and judges helped launch a campaign to raise money for the game on Kickstarter. Game media websites around the world started to report on the team of girls that made a game in ten days and began a Kickstarter for it.

It was a whirlwind of attention and exposure, one that the girls were not expecting. The camp kept the crowdfunding campaign and potential public release a secret before they won, so the girls were completely surprised. As Serena describes, the feeling is almost overwhelming. "It feels great, it’s insane," she said. "I didn’t expect anything. Then I got a few messages from people who said they donated [to the Kickstarter]. I even got a message from a guy in Italy!"

So far, the Kickstarter has been a success. With 13 days to go, it has already passed its goal of $10,000 and sits right around $13,000 at the time of this writing. When the campaign completes, the money will be used to make the girls' project a reality.

From my short time speaking with the girls, I came away encouraged that the future of video games is bright and imaginative.

In an effort to help get the game polished and completed, the LearnDistrict team will help develop it and hire contractors to complete the music and art. The girls will continue to assist in production, as well. The game is due out in October.

Girls Make Games has worked hard to encourage more young girls to experiment with game development, and it seems to be working. The Negatives and The Hole Story have gotten significant media exposure, and the upcoming release of the game is sure to give the camp an even greater boost in reputation. But this is only the first of such camps--LearnDistrict has several more planned in the United States, Europe, the Middle East, and Australia.

Girls Make Games is a great step toward breaking down some of the obstacles preventing aspiring designers to get into video games. It demonstrates what can happen when you give people without prior programming knowledge the tools to make a game. These camps are a further sign that it's becoming even easier to participate and learn game design. And from my short time speaking with the girls, I came away encouraged that the future of video games is bright.

Alex Newhouse is an editorial intern at GameSpot, and you can follow him on Twitter @alexbnewhouse
Got a news tip or want to contact us directly? Email news@gamespot.com
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Xbox One Launching In China September 23, Costs $600; Some Launch Titles and More Details Revealed

[UPDATE] Representatives for 2K Games and Electronic Arts declined to comment on what games they are bringing to Xbox One in China. Ubisoft, on the other hand, confirmed that Trials Fusion, Rayman Legends, Just Dance 2014, and Shape Up will be available for Xbox One at launch in China.

"Ubisoft has been present in China for 17 years, and we place great importance on understanding Chinese players and the kinds of games they want to play," Ubisoft executive publishing director for China, Stephanie Perotti, said in a statement to GameSpot. "We are delighted to partner with Microsoft to bring some of our major franchises to the Xbox One for our Chinese fans."

The original story is below.

Just days after preorders opened for the console, Microsoft today announced that the Xbox One will launch in China on September 23. The system will be available in a 3699 RMB ($600) bundle that includes a system (it is unclear if Kinect is included) and copies of Powerstar Golf and Neverwinter Online, as well as free access to Xbox Live Gold through March 2015.

In addition, this bundle will include a localized Chinese interface with local payment options, a two-year warranty, and access to the BesTV entertainment experience, Microsoft said. BesTV is a major Chinese media company serving as Microsoft's partner in bringing the Xbox One to China.

A special 4299 RMB ($700) Xbox One Day One edition will also be available in China at launch. It includes the system, a Kinect camera, a commemorative controller, and a day one achievement for your Xbox Live profile. The bundle also includes copies of Kinect Sports Rivals, Forza Motorsport 5: Racing Game of the Year, Neverwinter Online Commemorative Edition, and Powerstar Golf with some in-game credit.

Xbox One owners in China will also have access BesTV programming, including two free movies per month. Sports programming (such as the English Premier League) will also be available--free for the first year. In addition, the full Xbox Fitness library will come to Xbox One in China, along with a new experience, Tai Chi, which will be first available in China. Special local apps, including QQ Music, Douban FM, GameFY, and Karaoke Master, are also headed to Xbox One in China.

The Xbox One is the first gaming console approved for sale in China through the new Shanghai Free Trade Zone. For the past decade and a half, consoles were blocked from sale in China over fears that such systems posed a threat to the mental health of children. Microsoft isn't the only major platform holder eyeing the Chinese market, as Sony said earlier this year that it also has plans to bring its PlayStation brand to China, though details are not yet finalized.

According to Microsoft, there will be a "rich lineup" of Xbox One games for sale in China, ranging from free-to-play offerings to blockbuster titles. Games will range in price from 99 RMB ($16) to 249 RMB ($40), Microsoft said. Microsoft's launch lineup for the Xbox One in China includes the following:

Further in the future, Microsoft plans to bring Xbox-exclusive titles like Sunset Overdrive and Halo: The Master Chief Collection to China.

In terms of third-party support, Microsoft said 12 of the "world's largest developers" are planning to release games in China for Xbox One. Some of these companies include Electronic Arts, Ubisoft, and 2K Games, though specific titles from these publishers were not named. We have reached out to those companies for comment.

There will also be Xbox One content from Chinese developers, Microsoft said. Thirteen of China's "best developers" are currently working to bring new IP and "fan-favorite" games to Xbox One, beginning with Neverwinter Online from Perfect World, as well as titles from Gamebar and Yingpei Games. Snail Games, NetEase, and Tencent are also building games for Xbox One.

"We are excited and honored to be among the first publishers in China bringing games to Xbox One," Perfect World CEO Robert Xiao said in a statement. "We have three studios working on Xbox games including Neverwinter Online, Celestial Sword, and Project X and we can't wait for Xbox fans in China to get their hands on them. For the six months following Xbox One's launch, Neverwinter Online will be available only on Xbox One. Offering unlimited possibilities to developers, the launch of Xbox One in China will help take the game development industry to a whole new level."

Earlier this year, the Chinese government published a list of censorship rules for console games. For example, any game that "threaten China's national unity, sovereignty or territorial integrity" would be banned. It is unclear if the games mentioned in this post, or other upcoming games, will need to be censored to comply with these rules.

Microsoft's independent publishing label, ID@Xbox, will also be available for Chinese developers. This program officially launches in China today. Its arrival also means developers around the world can now publish their games in China.

Further still, Microsoft today announced plans to open two "innovation centers" in China, the first of which will be located in Shanghai. "These innovation centers will be dedicated spaces driving local innovation initiatives in game and app development supporting entertainment content, original design and research and development in China," Microsoft said in a statement. "They will provide access to some of the world’s top innovators, helping to accelerate entertainment content industry growth in China, to foster the creation of a world-class team and human capital, and expand local original content to the world. They will be built on continuing investments from the government and Microsoft."

Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch
Got a news tip or want to contact us directly? Email news@gamespot.com
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Rebel Wilson Pops Up In ‘Night At The Museum: Secret Of The Tomb’ Trailer
Ben Stiller and the historical gang are back in the trailer for the third "Night at the Museum" movie.
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Allison Williams Cast as Peter Pan in NBC’s Live Musical
Allison Williams is your new Peter Pan. The Girls star has been cast in NBC's live musical production of the classic Peter Pan stage show opposite Christopher Walken as Captain...
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The Killing First Look: Will Holder and Linden “Fight to Keep Their Friendship” in the Final Season?
Will six episodes be enough to repair one of TV's most complicated relationships? The Killing's resurrection is just days away, with all six episodes of the fourth and final...
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