Articles for July, 2015

@KIDROBOT TO RELEASE BABY HUEY BY FRANK KOZIK
Boulder, CO – July 30, 2015 – Kidrobot is excited to announce Baby Huey will soon be available in stores and online at Kidrobot.com following it’s successful launch at San Diego Comic Con. It’s all about that fade baby! Pretty hard to step into your Dad’s shoes, even if you have teeny tiny little feet, but a...
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@KIDROBOT TO RELEASE BABY HUEY BY FRANK KOZIK
Boulder, CO – July 30, 2015 – Kidrobot is excited to announce Baby Huey will soon be available in stores and online at Kidrobot.com following it’s successful launch at San Diego Comic Con. It’s all about that fade baby! Pretty hard to step into your Dad’s shoes, even if you have teeny tiny little feet, but a...
Filed under: Toys

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Action Figure Smackdown … – Inside Pulse

Inside Pulse

Action Figure Smackdown ...
Inside Pulse
If you've ever wondered how to put together a kick-ass diorama, action figure nerd JT has some cromulent advice. Step 1: Take the figure out of the box. This may seem like an obvious step, but I'm approaching this like we're talking about toys, not ...

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Hasbro’s Star Wars #ForceFridayCountdown Day 35
Hasbro sent out this amazing page-a-day Star Wars calendar to help us countdown to the release of new Star Wars: The Force Awakens product on “Force Friday” on September 4th. Today we are 35 days away from Force Friday and the toy of the day is another female Jedi Knight – Aayla Secura.   Um… in...
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Hasbro’s Star Wars #ForceFridayCountdown Day 35
Hasbro sent out this amazing page-a-day Star Wars calendar to help us countdown to the release of new Star Wars: The Force Awakens product on “Force Friday” on September 4th. Today we are 35 days away from Force Friday and the toy of the day is another female Jedi Knight – Aayla Secura.   Um… in...
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Super Mario Maker – What Makes a Great Level?
At Facebook and Nintendo's Super Mario Maker Hackathon, Corey Olcsvary gives his pointers on what makes a winning Super Mario Maker level.
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HBO Boss Defends True Detective Season 2, Promises the Finale Is “Enormously Satisfying”
It's no secret that True Detective season two is not as good as its groundbreaking and award-winning first season. Just google the words "True Detective season two" and see what pops...
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Game of Thrones Will Probably End After Season 8, HBO Boss Says
Good news and bad news, Game of Thrones fans.  The good news? We're probably getting more than the originally-predicted seven seasons. The bad news? Game of Thrones still has to...
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Tembo The Badass Elephant Review

Before it became famous for Pokemon, Game Freak was designing action games like Pulseman. After a long hiatus, it's returning to its roots with Tembo the Badass Elephant, which is one of the best 2D platformers I’ve played. The story of Tembo is ridiculous, even by platform-gaming standards: a mysterious evil force called Phantom has invaded Earth, and humankind finds itself backed into a corner, fighting against this strange, oppressive regime. One hope remains to destroy Phantom: Tembo, the grizzled war veteran with four legs, a trunk, and two massive tusks. It’s up to our heroic pachyderm to crush the evil forces with his might--literally.

Being an elephant, Tembo is not normally a fast creature, but he’s got a whole mess of skills that make him a highly mobile platforming hero. Tembo’s main attack is a Sonic Rush-styled dash attack that smashes through anything in its way. The more you play, however, the more it feels like a mix between the movement of Yoshi’s Island (aerial flutter jumps and ground-pounds, aiming Tembo’s water-blasting attacks) and the modern Donkey Kong Country games (spinning jump attacks and rolls). Part of what makes Tembo so great is the slick, precise controls--you can seamlessly chain attacks and movements into each other, moving with fluidity and finesse. The sheer act of moving Tembo around--rolling and bouncing around the ground into a slide and then immediately following up with an upwards trunk-hammer bash--is a delight.

It’s so fun, in fact, that you might be tempted to just smash through everything. But Tembo wouldn’t be a proper platformer without tricks, traps, and hazards. You’ll realize how carefully your skills must be used the moment you first dash headfirst into a pile of cunningly placed explosive crates. And those aren’t the only threats: while the average Phantom lackey is easy to stomp, they’ll start bringing out heavy artillery and tougher-to-crush weaponry as you progress. Stone walls might not be able to stop Tembo’s charging rampage, but explosive mines and homing missiles sure can.

The hazards play well into the stage design, a well-balanced mix of speedy dashing and bouncing around, careful platforming, clever gimmicks, tricky dodging, and even a bit of puzzle solving… oh, and plenty of crushing through barriers and buildings with mighty elephantine strength. In fact, one of the main goals in each stage is to destroy as much of Phantom’s presence as possible: every enemy or vehicle you crush and each civilian you rescue adds to Tembo’s tally of destruction. Some stages are locked until a certain number of Phantom enemies are destroyed, though if you play through each stage from the onset looking to cause as much damage as possible, these numbers aren’t very hard to hit. Don’t get too trigger-happy with your destructive urges, however; levels are filled with secrets, like collectible peanuts (get 300 for an extra life), trapped civilians (ten in each stage), and hidden rooms. If you smash before thinking and observing, you may discover you’ve destroyed a path to hidden goodies.

That’s not to say the stages are easy. Like those of any good platformer, Tembo’s stages are littered with unique surprises and gimmicks, many of which involve the use of Tembo’s water-spraying trunk to put out fires, water plants that transform into useful objects, push platforms, and stun certain enemies. By combining the dash and the spray button, Tembo can even burst through fiery walls. Often, solving puzzles depends on using your water correctly. Other times, however, the threats are more urgent, such as electrified walls that immediately KO Tembo--and are quickly closing in behind you while you dash through a labyrinth of conveyor belts.

The variety of challenges makes Tembo fun and exciting, though the high-pressure, instant-death sections can become irritating because they tend to eat through your limited stock of lives much faster than any other parts of the game, throwing the otherwise solid pacing off. Much like platformers of old, Tembo has a lives system--once they're gone, it’s back to the beginning of the stage, no matter how many checkpoints you’ve hit. Because stages are fairly lengthy, restarting is a pretty harsh penalty.

After every four stages, you’ll encounter a giant mechanical boss. The boss designs are exceptionally clever. Each boss has a distinct method of attacking and a weakness to exploit that requires skillful play. One boss, a mechanical dragon, you’ll need to push off a cliff while neutralizing its fire attacks; for another, a robot bee, you’ll have to grow springy plants and dodge homing missiles to climb high enough to butt-bomb its weak point.

The worst thing I can say about Tembo is that it’s rather short. If you’re experienced with platformers, you shouldn’t have much trouble charging through Tembo in about six or seven hours. But there are plenty of ways to play it beyond the end screen. Tembo is the sort of game that encourages you to play for 100% completion and/or speedrunning, as well (it even tracks your times and high score). And with Tembo’s satisfying movement and controls, you could play through the game with some amazingly stylish platforming swagger.

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Destiny: The Taken King’s New Location Gets Details and Images

Destiny: The Taken King adds one huge new location for players to explore called the Dreadnaught. Today in its Weekly Update, developer Bungie explained what players can expect from the Dreadnaught when the expansion launches this September.

The Dreadnaught is a flagship of the Taken, the new enemy class coming with the expansion. It's also a stolen Hive tombship, and its design reflects both its Hive architecture and the Taken's influence. You can see a gallery of concept art and in-game screens below (concept art and corresponding screenshots are in pairs, concept art first).

Senior Artist Andrew Hopps wrote that the team is attempting to make the ship feel massive, like it's a huge new world for players to explore. "It was important to us that you would feel the scale as you moved through the hulls of the Dreadnaught, never sure about what to expect as large spaces condensed to claustrophobic tunnels before revealing entirely new areas of the ship," he explained. "A sense of wonder about the unknown is what drove a lot of the spatial design. It was an incredibly fun challenge... to capture the idea of this unfathomable threat, a monstrous spaceship captained by the Taken King, yet filled with vast caverns and unknown passages. I can't wait for players to explore and discover all of its secrets."

In addition, Bungie is adding a lot of missions and activities for players to do while they're exploring the Dreadnaught. In the base game, players could embark on Patrols of the different locations. You could complete simple little missions for small amounts of currency, and you could also participate in difficult Public Events. Both are coming to the Dreadnaught, but with some changes.

Designer Ben Wommack said, "We've created a suite of new mechanics and woven them into the Patrol mode. Every week, every day even, it will draw you back to fight through to its depths for loot and glory. Expect to find new Bounties, Patrol Missions, and Public Events both large and small—some of which you can even instigate yourself, if you can discover how."

Wommack also described the Dreadnaught as an "inscrutable, loot-filled fortress" with secrets to uncover. To find some, players will have to come back many times to the Dreadnaught and scour the environment for clues.

Finally, Bungie showed off one of the new bosses players will encounter in Patrol mode, called the Darkblade. You can see some pictures of Darkblade in the gallery below.

Destiny: The Taken King launches on September 15 for $40, but it has a bunch of different preorder bonuses and special editions. You can check out some of the new guns coming with the expansion here. Recently, Bungie revealed that your Destiny character will come with you through ten years of Destiny content.

We were able to play the first story mission of the expansion at E3, and you can read our impressions here.

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