Section: Video Games

Ryse combat “built to feel good”

Crytek says main character Marius is "not some brute that hacks his way through combat," discusses game's evolution from being Kinect-exclusive to third-person cinematic action game.

 

Combat in upcoming Xbox One game Ryse: Son of Rome was "built to feel good," developer Crytek said in a new post on the Xbox Wire.

"Marius is not some brute that hacks his way through combat," Crytek said. "He is a virtuoso with his sword and shield, moving from enemy to enemy with precise and calculated blows."

Crytek added that executing adept timing for moves will be "crucial" to staying alive, with perfect timing being rewarded will quick kills.

"There are no prescribed combos since all of your moves are available to you at any time, giving you maximum creativity in how you want to dispatch your enemies," the developer said. "You…ll find different combinations of inputs will kill some enemies quickly while the same input on other enemies could get you killed."

Crytek previously described the combat in Ryse: Son of Rome as being on a spectrum ranging from "mashing to mastery."

Also in the blog post, Crytek discussed the game's evolution over time, from its announcement in 2010 as Kinect-exclusive Codename: Kingdoms for Xbox 360 to the controller-enabled third-person version for Xbox One revealed during E3 in June.

Crytek said three prototypes of Ryse were created: one played exclusively with Kinect, a second that combined Kinect and a controller, and a third, final version that was played with a controller and was set in a third-person perspective.

"Every version had its fans within the company, but over time we saw people were increasingly leaning towards the third, controller-based, prototype that showed Marius on screen," Crytek said. "This also tied in neatly with the fact we were now imagining Ryse as a much more cinematic, character-led experience. Our earlier vision of a more on-rails offering just didn…t seem compatible with the ideas for the game we were now committed to."

"And so, with all that in mind, we presented this reinterpretation of the game to Microsoft," the developer added. "They shared our excitement and agreed that a shift to third-person perspective and more controller-led gameplay was the right path for Ryse."

Ryse: Son of Rome will be released as an Xbox One launch title in November. The game will feature microtransactions for its multiplayer mode. For more, check out GameSpot's previous coverage of Ryse: Son of Rome.

Read and Post Comments | Get the full article at GameSpot


"Ryse combat "built to feel good"" was posted by Eddie Makuch on Tue, 03 Sep 2013 08:55:13 -0700
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Ryse combat “built to feel good”

Crytek says main character Marius is "not some brute that hacks his way through combat," discusses game's evolution from being Kinect-exclusive to third-person cinematic action game.

 

Combat in upcoming Xbox One game Ryse: Son of Rome was "built to feel good," developer Crytek said in a new post on the Xbox Wire.

"Marius is not some brute that hacks his way through combat," Crytek said. "He is a virtuoso with his sword and shield, moving from enemy to enemy with precise and calculated blows."

Crytek added that executing adept timing for moves will be "crucial" to staying alive, with perfect timing being rewarded will quick kills.

"There are no prescribed combos since all of your moves are available to you at any time, giving you maximum creativity in how you want to dispatch your enemies," the developer said. "You”ll find different combinations of inputs will kill some enemies quickly while the same input on other enemies could get you killed."

Crytek previously described the combat in Ryse: Son of Rome as being on a spectrum ranging from "mashing to mastery."

Also in the blog post, Crytek discussed the game's evolution over time, from its announcement in 2010 as Kinect-exclusive Codename: Kingdoms for Xbox 360 to the controller-enabled third-person version for Xbox One revealed during E3 in June.

Crytek said three prototypes of Ryse were created: one played exclusively with Kinect, a second that combined Kinect and a controller, and a third, final version that was played with a controller and was set in a third-person perspective.

"Every version had its fans within the company, but over time we saw people were increasingly leaning towards the third, controller-based, prototype that showed Marius on screen," Crytek said. "This also tied in neatly with the fact we were now imagining Ryse as a much more cinematic, character-led experience. Our earlier vision of a more on-rails offering just didn”t seem compatible with the ideas for the game we were now committed to."

"And so, with all that in mind, we presented this reinterpretation of the game to Microsoft," the developer added. "They shared our excitement and agreed that a shift to third-person perspective and more controller-led gameplay was the right path for Ryse."

Ryse: Son of Rome will be released as an Xbox One launch title in November. The game will feature microtransactions for its multiplayer mode. For more, check out GameSpot's previous coverage of Ryse: Son of Rome.

Read and Post Comments | Get the full article at GameSpot


"Ryse combat "built to feel good"" was posted by Eddie Makuch on Tue, 03 Sep 2013 08:55:13 -0700
No Comments Top
Ryse combat “built to feel good”

Crytek says main character Marius is "not some brute that hacks his way through combat," discusses game's evolution from being Kinect-exclusive to third-person cinematic action game.

 

Combat in upcoming Xbox One game Ryse: Son of Rome was "built to feel good," developer Crytek said in a new post on the Xbox Wire.

"Marius is not some brute that hacks his way through combat," Crytek said. "He is a virtuoso with his sword and shield, moving from enemy to enemy with precise and calculated blows."

Crytek added that executing adept timing for moves will be "crucial" to staying alive, with perfect timing being rewarded will quick kills.

"There are no prescribed combos since all of your moves are available to you at any time, giving you maximum creativity in how you want to dispatch your enemies," the developer said. "You”ll find different combinations of inputs will kill some enemies quickly while the same input on other enemies could get you killed."

Crytek previously described the combat in Ryse: Son of Rome as being on a spectrum ranging from "mashing to mastery."

Also in the blog post, Crytek discussed the game's evolution over time, from its announcement in 2010 as Kinect-exclusive Codename: Kingdoms for Xbox 360 to the controller-enabled third-person version for Xbox One revealed during E3 in June.

Crytek said three prototypes of Ryse were created: one played exclusively with Kinect, a second that combined Kinect and a controller, and a third, final version that was played with a controller and was set in a third-person perspective.

"Every version had its fans within the company, but over time we saw people were increasingly leaning towards the third, controller-based, prototype that showed Marius on screen," Crytek said. "This also tied in neatly with the fact we were now imagining Ryse as a much more cinematic, character-led experience. Our earlier vision of a more on-rails offering just didn”t seem compatible with the ideas for the game we were now committed to."

"And so, with all that in mind, we presented this reinterpretation of the game to Microsoft," the developer added. "They shared our excitement and agreed that a shift to third-person perspective and more controller-led gameplay was the right path for Ryse."

Ryse: Son of Rome will be released as an Xbox One launch title in November. The game will feature microtransactions for its multiplayer mode. For more, check out GameSpot's previous coverage of Ryse: Son of Rome.

Read and Post Comments | Get the full article at GameSpot


"Ryse combat "built to feel good"" was posted by Eddie Makuch on Tue, 03 Sep 2013 08:55:13 -0700
No Comments Top
Ryse combat “built to feel good”

Crytek says main character Marius is "not some brute that hacks his way through combat," discusses game's evolution from being Kinect-exclusive to third-person cinematic action game.

 

Combat in upcoming Xbox One game Ryse: Son of Rome was "built to feel good," developer Crytek said in a new post on the Xbox Wire.

"Marius is not some brute that hacks his way through combat," Crytek said. "He is a virtuoso with his sword and shield, moving from enemy to enemy with precise and calculated blows."

Crytek added that executing adept timing for moves will be "crucial" to staying alive, with perfect timing being rewarded will quick kills.

"There are no prescribed combos since all of your moves are available to you at any time, giving you maximum creativity in how you want to dispatch your enemies," the developer said. "You…ll find different combinations of inputs will kill some enemies quickly while the same input on other enemies could get you killed."

Crytek previously described the combat in Ryse: Son of Rome as being on a spectrum ranging from "mashing to mastery."

Also in the blog post, Crytek discussed the game's evolution over time, from its announcement in 2010 as Kinect-exclusive Codename: Kingdoms for Xbox 360 to the controller-enabled third-person version for Xbox One revealed during E3 in June.

Crytek said three prototypes of Ryse were created: one played exclusively with Kinect, a second that combined Kinect and a controller, and a third, final version that was played with a controller and was set in a third-person perspective.

"Every version had its fans within the company, but over time we saw people were increasingly leaning towards the third, controller-based, prototype that showed Marius on screen," Crytek said. "This also tied in neatly with the fact we were now imagining Ryse as a much more cinematic, character-led experience. Our earlier vision of a more on-rails offering just didn…t seem compatible with the ideas for the game we were now committed to."

"And so, with all that in mind, we presented this reinterpretation of the game to Microsoft," the developer added. "They shared our excitement and agreed that a shift to third-person perspective and more controller-led gameplay was the right path for Ryse."

Ryse: Son of Rome will be released as an Xbox One launch title in November. The game will feature microtransactions for its multiplayer mode. For more, check out GameSpot's previous coverage of Ryse: Son of Rome.

Read and Post Comments | Get the full article at GameSpot


"Ryse combat "built to feel good"" was posted by Eddie Makuch on Tue, 03 Sep 2013 08:55:13 -0700
No Comments Top
XCOM: Enemy Within “too big” to be DLC for 360 and PS3

Upcoming XCOM: Enemy Unknown expansion pack could only make it to consoles via a retail release, says developer.

 

XCOM: Enemy Unknown expansion XCOM: Enemy Within was "too large" to be released as a patch or DLC on Xbox 360 and PlayStation 3, developer Firaxis Games has said.

For 360 and PS3, Enemy Within will only be released as part of the disc-based Commander Edition of XCOM: Enemy Unknown in November.

"For the expansion on the PC, it was fairly straightforward," said Firaxis senior producer Garth DeAngelis in an interview with Joystiq at PAX. "But when it came to the consoles, it was too big. If we wanted to deliver the same content to the console players, we had to do it this way as a standalone expansion on a disc. We couldn't simply just patch it in."

DeAngelis added that the XCOM Commander Edition was only way all the Enemy Within content would be able to make it to console. "These things are tied deeply into Enemy Unknown so we wanted to release [the Commander Edition] as sort of the ultimate edition, with all the previous DLC on this one disc. It was either deliver it this way or not deliver it at all."

XCOM: Enemy Within, which was announced during Gamescom 2013 in August, will feature new unit types, skills, upgrades, and map features, and will be released for PC, Xbox 360, and PlayStation 3 on November 12.

For more information on XCOM: Enemy Within, check out GameSpot's in-depth report into the new content.

Read and Post Comments | Get the full article at GameSpot


"XCOM: Enemy Within "too big" to be DLC for 360 and PS3" was posted by Martin Gaston on Tue, 03 Sep 2013 08:55:00 -0700
No Comments Top
XCOM: Enemy Within “too big” to be DLC for 360 and PS3

Upcoming XCOM: Enemy Unknown expansion pack could only make it to consoles via a retail release, says developer.

 

XCOM: Enemy Unknown expansion XCOM: Enemy Within was "too large" to be released as a patch or DLC on Xbox 360 and PlayStation 3, developer Firaxis Games has said.

For 360 and PS3, Enemy Within will only be released as part of the disc-based Commander Edition of XCOM: Enemy Unknown in November.

"For the expansion on the PC, it was fairly straightforward," said Firaxis senior producer Garth DeAngelis in an interview with Joystiq at PAX. "But when it came to the consoles, it was too big. If we wanted to deliver the same content to the console players, we had to do it this way as a standalone expansion on a disc. We couldn't simply just patch it in."

DeAngelis added that the XCOM Commander Edition was only way all the Enemy Within content would be able to make it to console. "These things are tied deeply into Enemy Unknown so we wanted to release [the Commander Edition] as sort of the ultimate edition, with all the previous DLC on this one disc. It was either deliver it this way or not deliver it at all."

XCOM: Enemy Within, which was announced during Gamescom 2013 in August, will feature new unit types, skills, upgrades, and map features, and will be released for PC, Xbox 360, and PlayStation 3 on November 12.

For more information on XCOM: Enemy Within, check out GameSpot's in-depth report into the new content.

Read and Post Comments | Get the full article at GameSpot


"XCOM: Enemy Within "too big" to be DLC for 360 and PS3" was posted by Martin Gaston on Tue, 03 Sep 2013 08:55:00 -0700
No Comments Top
XCOM: Enemy Within “too big” to be DLC for 360 and PS3

Upcoming XCOM: Enemy Unknown expansion pack could only make it to consoles via a retail release, says developer.

 

XCOM: Enemy Unknown expansion XCOM: Enemy Within was "too large" to be released as a patch or DLC on Xbox 360 and PlayStation 3, developer Firaxis Games has said.

For 360 and PS3, Enemy Within will only be released as part of the disc-based Commander Edition of XCOM: Enemy Unknown in November.

"For the expansion on the PC, it was fairly straightforward," said Firaxis senior producer Garth DeAngelis in an interview with Joystiq at PAX. "But when it came to the consoles, it was too big. If we wanted to deliver the same content to the console players, we had to do it this way as a standalone expansion on a disc. We couldn't simply just patch it in."

DeAngelis added that the XCOM Commander Edition was only way all the Enemy Within content would be able to make it to console. "These things are tied deeply into Enemy Unknown so we wanted to release [the Commander Edition] as sort of the ultimate edition, with all the previous DLC on this one disc. It was either deliver it this way or not deliver it at all."

XCOM: Enemy Within, which was announced during Gamescom 2013 in August, will feature new unit types, skills, upgrades, and map features, and will be released for PC, Xbox 360, and PlayStation 3 on November 12.

For more information on XCOM: Enemy Within, check out GameSpot's in-depth report into the new content.

Read and Post Comments | Get the full article at GameSpot


"XCOM: Enemy Within "too big" to be DLC for 360 and PS3" was posted by Martin Gaston on Tue, 03 Sep 2013 08:55:00 -0700
No Comments Top
XCOM: Enemy Within “too big” to be DLC for 360 and PS3

Upcoming XCOM: Enemy Unknown expansion pack could only make it to consoles via a retail release, says developer.

 

XCOM: Enemy Unknown expansion XCOM: Enemy Within was "too large" to be released as a patch or DLC on Xbox 360 and PlayStation 3, developer Firaxis Games has said.

For 360 and PS3, Enemy Within will only be released as part of the disc-based Commander Edition of XCOM: Enemy Unknown in November.

"For the expansion on the PC, it was fairly straightforward," said Firaxis senior producer Garth DeAngelis in an interview with Joystiq at PAX. "But when it came to the consoles, it was too big. If we wanted to deliver the same content to the console players, we had to do it this way as a standalone expansion on a disc. We couldn't simply just patch it in."

DeAngelis added that the XCOM Commander Edition was only way all the Enemy Within content would be able to make it to console. "These things are tied deeply into Enemy Unknown so we wanted to release [the Commander Edition] as sort of the ultimate edition, with all the previous DLC on this one disc. It was either deliver it this way or not deliver it at all."

XCOM: Enemy Within, which was announced during Gamescom 2013 in August, will feature new unit types, skills, upgrades, and map features, and will be released for PC, Xbox 360, and PlayStation 3 on November 12.

For more information on XCOM: Enemy Within, check out GameSpot's in-depth report into the new content.

Read and Post Comments | Get the full article at GameSpot


"XCOM: Enemy Within "too big" to be DLC for 360 and PS3" was posted by Martin Gaston on Tue, 03 Sep 2013 08:55:00 -0700
No Comments Top
XCOM: Enemy Within “too big” to be DLC for 360 and PS3

Upcoming XCOM: Enemy Unknown expansion pack could only make it to consoles via a retail release, says developer.

 

XCOM: Enemy Unknown expansion XCOM: Enemy Within was "too large" to be released as a patch or DLC on Xbox 360 and PlayStation 3, developer Firaxis Games has said.

For 360 and PS3, Enemy Within will only be released as part of the disc-based Commander Edition of XCOM: Enemy Unknown in November.

"For the expansion on the PC, it was fairly straightforward," said Firaxis senior producer Garth DeAngelis in an interview with Joystiq at PAX. "But when it came to the consoles, it was too big. If we wanted to deliver the same content to the console players, we had to do it this way as a standalone expansion on a disc. We couldn't simply just patch it in."

DeAngelis added that the XCOM Commander Edition was only way all the Enemy Within content would be able to make it to console. "These things are tied deeply into Enemy Unknown so we wanted to release [the Commander Edition] as sort of the ultimate edition, with all the previous DLC on this one disc. It was either deliver it this way or not deliver it at all."

XCOM: Enemy Within, which was announced during Gamescom 2013 in August, will feature new unit types, skills, upgrades, and map features, and will be released for PC, Xbox 360, and PlayStation 3 on November 12.

For more information on XCOM: Enemy Within, check out GameSpot's in-depth report into the new content.

Read and Post Comments | Get the full article at GameSpot


"XCOM: Enemy Within "too big" to be DLC for 360 and PS3" was posted by Martin Gaston on Tue, 03 Sep 2013 08:55:00 -0700
No Comments Top
XCOM: Enemy Within “too big” to be DLC for 360 and PS3

Upcoming XCOM: Enemy Unknown expansion pack could only make it to consoles via a retail release, says developer.

 

XCOM: Enemy Unknown expansion XCOM: Enemy Within was "too large" to be released as a patch or DLC on Xbox 360 and PlayStation 3, developer Firaxis Games has said.

For 360 and PS3, Enemy Within will only be released as part of the disc-based Commander Edition of XCOM: Enemy Unknown in November.

"For the expansion on the PC, it was fairly straightforward," said Firaxis senior producer Garth DeAngelis in an interview with Joystiq at PAX. "But when it came to the consoles, it was too big. If we wanted to deliver the same content to the console players, we had to do it this way as a standalone expansion on a disc. We couldn't simply just patch it in."

DeAngelis added that the XCOM Commander Edition was only way all the Enemy Within content would be able to make it to console. "These things are tied deeply into Enemy Unknown so we wanted to release [the Commander Edition] as sort of the ultimate edition, with all the previous DLC on this one disc. It was either deliver it this way or not deliver it at all."

XCOM: Enemy Within, which was announced during Gamescom 2013 in August, will feature new unit types, skills, upgrades, and map features, and will be released for PC, Xbox 360, and PlayStation 3 on November 12.

For more information on XCOM: Enemy Within, check out GameSpot's in-depth report into the new content.

Read and Post Comments | Get the full article at GameSpot


"XCOM: Enemy Within "too big" to be DLC for 360 and PS3" was posted by Martin Gaston on Tue, 03 Sep 2013 08:55:00 -0700
No Comments Top

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