Section: Video Games

Xbox One wasn’t rushed, says Microsoft

Larry "Major Nelson" Hryb says the Xbox One program has been in development for years; "Did we have a few challenges between May and August? Sure."

 

Microsoft's Larry "Major Nelson" Hryb has spoken out to defend the Xbox One against claims that its development was rushed to match the PlayStation 4.

Writing on Reddit, Hryb said this is not the case, though he did admit that Microsoft has faced some "challenges" in the past few months.

"The Xbox One program has been in development for years, so calling it 'Rushed' is incorrect," Hryb said. "Did we have a few challenges between May and August? Sure. But we are working on our own schedule--not anyone else's."

"At Gamescom, every game in the Xbox booth was running on final Xbox One hardware. Every. Single. One," he added. "That would paint a very different take on the being 'rushed.'"

Separately, Microsoft chief product officer Marc Whitten told IGN that downloaded games will not be able to be pre-loaded prior to release, though he said the company will do "much more" in this area moving forward.

Steam allows players to pre-load certain games so users can begin playing immediately at 12:01 a.m. on the day of release.

Whitten also addressed the Xbox One working as a Windows Media Center Extender, saying the console "isn't a native Media Center Extender." He added that Microsoft will "continue to work to enable more ways for everyone to get the television they want over the life of the program."

Currently, the Xbox 360 can be used as a Windows Media Center Extender, allowing users stream media from a PC to their console.

The Xbox One launches in November. Microsoft said recently at PAX that it believes the console is worth $100 more than the PlayStation 4.

Read and Post Comments | Get the full article at GameSpot


"Xbox One wasn't rushed, says Microsoft" was posted by Eddie Makuch on Tue, 03 Sep 2013 07:33:35 -0700
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Xbox One wasn’t rushed, says Microsoft

Larry "Major Nelson" Hryb says the Xbox One program has been in development for years; "Did we have a few challenges between May and August? Sure."

 

Microsoft's Larry "Major Nelson" Hryb has spoken out to defend the Xbox One against claims that its development was rushed to match the PlayStation 4.

Writing on Reddit, Hryb said this is not the case, though he did admit that Microsoft has faced some "challenges" in the past few months.

"The Xbox One program has been in development for years, so calling it 'Rushed' is incorrect," Hryb said. "Did we have a few challenges between May and August? Sure. But we are working on our own schedule--not anyone else's."

"At Gamescom, every game in the Xbox booth was running on final Xbox One hardware. Every. Single. One," he added. "That would paint a very different take on the being 'rushed.'"

Separately, Microsoft chief product officer Marc Whitten told IGN that downloaded games will not be able to be pre-loaded prior to release, though he said the company will do "much more" in this area moving forward.

Steam allows players to pre-load certain games so users can begin playing immediately at 12:01 a.m. on the day of release.

Whitten also addressed the Xbox One working as a Windows Media Center Extender, saying the console "isn't a native Media Center Extender." He added that Microsoft will "continue to work to enable more ways for everyone to get the television they want over the life of the program."

Currently, the Xbox 360 can be used as a Windows Media Center Extender, allowing users stream media from a PC to their console.

The Xbox One launches in November. Microsoft said recently at PAX that it believes the console is worth $100 more than the PlayStation 4.

Read and Post Comments | Get the full article at GameSpot


"Xbox One wasn't rushed, says Microsoft" was posted by Eddie Makuch on Tue, 03 Sep 2013 07:33:35 -0700
No Comments Top
Xbox One wasn’t rushed, says Microsoft

Larry "Major Nelson" Hryb says the Xbox One program has been in development for years; "Did we have a few challenges between May and August? Sure."

 

Microsoft's Larry "Major Nelson" Hryb has spoken out to defend the Xbox One against claims that its development was rushed to match the PlayStation 4.

Writing on Reddit, Hryb said this is not the case, though he did admit that Microsoft has faced some "challenges" in the past few months.

"The Xbox One program has been in development for years, so calling it 'Rushed' is incorrect," Hryb said. "Did we have a few challenges between May and August? Sure. But we are working on our own schedule--not anyone else's."

"At Gamescom, every game in the Xbox booth was running on final Xbox One hardware. Every. Single. One," he added. "That would paint a very different take on the being 'rushed.'"

Separately, Microsoft chief product officer Marc Whitten told IGN that downloaded games will not be able to be pre-loaded prior to release, though he said the company will do "much more" in this area moving forward.

Steam allows players to pre-load certain games so users can begin playing immediately at 12:01 a.m. on the day of release.

Whitten also addressed the Xbox One working as a Windows Media Center Extender, saying the console "isn't a native Media Center Extender." He added that Microsoft will "continue to work to enable more ways for everyone to get the television they want over the life of the program."

Currently, the Xbox 360 can be used as a Windows Media Center Extender, allowing users stream media from a PC to their console.

The Xbox One launches in November. Microsoft said recently at PAX that it believes the console is worth $100 more than the PlayStation 4.

Read and Post Comments | Get the full article at GameSpot


"Xbox One wasn't rushed, says Microsoft" was posted by Eddie Makuch on Tue, 03 Sep 2013 07:33:35 -0700
No Comments Top
Xbox One wasn’t rushed, says Microsoft

Larry "Major Nelson" Hryb says the Xbox One program has been in development for years; "Did we have a few challenges between May and August? Sure."

 

Microsoft's Larry "Major Nelson" Hryb has spoken out to defend the Xbox One against claims that its development was rushed to match the PlayStation 4.

Writing on Reddit, Hryb said this is not the case, though he did admit that Microsoft has faced some "challenges" in the past few months.

"The Xbox One program has been in development for years, so calling it 'Rushed' is incorrect," Hryb said. "Did we have a few challenges between May and August? Sure. But we are working on our own schedule--not anyone else's."

"At Gamescom, every game in the Xbox booth was running on final Xbox One hardware. Every. Single. One," he added. "That would paint a very different take on the being 'rushed.'"

Separately, Microsoft chief product officer Marc Whitten told IGN that downloaded games will not be able to be pre-loaded prior to release, though he said the company will do "much more" in this area moving forward.

Steam allows players to pre-load certain games so users can begin playing immediately at 12:01 a.m. on the day of release.

Whitten also addressed the Xbox One working as a Windows Media Center Extender, saying the console "isn't a native Media Center Extender." He added that Microsoft will "continue to work to enable more ways for everyone to get the television they want over the life of the program."

Currently, the Xbox 360 can be used as a Windows Media Center Extender, allowing users stream media from a PC to their console.

The Xbox One launches in November. Microsoft said recently at PAX that it believes the console is worth $100 more than the PlayStation 4.

Read and Post Comments | Get the full article at GameSpot


"Xbox One wasn't rushed, says Microsoft" was posted by Eddie Makuch on Tue, 03 Sep 2013 07:33:35 -0700
No Comments Top
Xbox One wasn’t rushed, says Microsoft

Larry "Major Nelson" Hryb says the Xbox One program has been in development for years; "Did we have a few challenges between May and August? Sure."

 

Microsoft's Larry "Major Nelson" Hryb has spoken out to defend the Xbox One against claims that its development was rushed to match the PlayStation 4.

Writing on Reddit, Hryb said this is not the case, though he did admit that Microsoft has faced some "challenges" in the past few months.

"The Xbox One program has been in development for years, so calling it 'Rushed' is incorrect," Hryb said. "Did we have a few challenges between May and August? Sure. But we are working on our own schedule--not anyone else's."

"At Gamescom, every game in the Xbox booth was running on final Xbox One hardware. Every. Single. One," he added. "That would paint a very different take on the being 'rushed.'"

Separately, Microsoft chief product officer Marc Whitten told IGN that downloaded games will not be able to be pre-loaded prior to release, though he said the company will do "much more" in this area moving forward.

Steam allows players to pre-load certain games so users can begin playing immediately at 12:01 a.m. on the day of release.

Whitten also addressed the Xbox One working as a Windows Media Center Extender, saying the console "isn't a native Media Center Extender." He added that Microsoft will "continue to work to enable more ways for everyone to get the television they want over the life of the program."

Currently, the Xbox 360 can be used as a Windows Media Center Extender, allowing users stream media from a PC to their console.

The Xbox One launches in November. Microsoft said recently at PAX that it believes the console is worth $100 more than the PlayStation 4.

Read and Post Comments | Get the full article at GameSpot


"Xbox One wasn't rushed, says Microsoft" was posted by Eddie Makuch on Tue, 03 Sep 2013 07:33:35 -0700
No Comments Top
Xbox One wasn’t rushed, says Microsoft

Larry "Major Nelson" Hryb says the Xbox One program has been in development for years; "Did we have a few challenges between May and August? Sure."

 

Microsoft's Larry "Major Nelson" Hryb has spoken out to defend the Xbox One against claims that its development was rushed to match the PlayStation 4.

Writing on Reddit, Hryb said this is not the case, though he did admit that Microsoft has faced some "challenges" in the past few months.

"The Xbox One program has been in development for years, so calling it 'Rushed' is incorrect," Hryb said. "Did we have a few challenges between May and August? Sure. But we are working on our own schedule--not anyone else's."

"At Gamescom, every game in the Xbox booth was running on final Xbox One hardware. Every. Single. One," he added. "That would paint a very different take on the being 'rushed.'"

Separately, Microsoft chief product officer Marc Whitten told IGN that downloaded games will not be able to be pre-loaded prior to release, though he said the company will do "much more" in this area moving forward.

Steam allows players to pre-load certain games so users can begin playing immediately at 12:01 a.m. on the day of release.

Whitten also addressed the Xbox One working as a Windows Media Center Extender, saying the console "isn't a native Media Center Extender." He added that Microsoft will "continue to work to enable more ways for everyone to get the television they want over the life of the program."

Currently, the Xbox 360 can be used as a Windows Media Center Extender, allowing users stream media from a PC to their console.

The Xbox One launches in November. Microsoft said recently at PAX that it believes the console is worth $100 more than the PlayStation 4.

Read and Post Comments | Get the full article at GameSpot


"Xbox One wasn't rushed, says Microsoft" was posted by Eddie Makuch on Tue, 03 Sep 2013 07:33:35 -0700
No Comments Top
Xbox One wasn’t rushed, says Microsoft

Larry "Major Nelson" Hryb says the Xbox One program has been in development for years; "Did we have a few challenges between May and August? Sure."

 

Microsoft's Larry "Major Nelson" Hryb has spoken out to defend the Xbox One against claims that its development was rushed to match the PlayStation 4.

Writing on Reddit, Hryb said this is not the case, though he did admit that Microsoft has faced some "challenges" in the past few months.

"The Xbox One program has been in development for years, so calling it 'Rushed' is incorrect," Hryb said. "Did we have a few challenges between May and August? Sure. But we are working on our own schedule--not anyone else's."

"At Gamescom, every game in the Xbox booth was running on final Xbox One hardware. Every. Single. One," he added. "That would paint a very different take on the being 'rushed.'"

Separately, Microsoft chief product officer Marc Whitten told IGN that downloaded games will not be able to be pre-loaded prior to release, though he said the company will do "much more" in this area moving forward.

Steam allows players to pre-load certain games so users can begin playing immediately at 12:01 a.m. on the day of release.

Whitten also addressed the Xbox One working as a Windows Media Center Extender, saying the console "isn't a native Media Center Extender." He added that Microsoft will "continue to work to enable more ways for everyone to get the television they want over the life of the program."

Currently, the Xbox 360 can be used as a Windows Media Center Extender, allowing users stream media from a PC to their console.

The Xbox One launches in November. Microsoft said recently at PAX that it believes the console is worth $100 more than the PlayStation 4.

Read and Post Comments | Get the full article at GameSpot


"Xbox One wasn't rushed, says Microsoft" was posted by Eddie Makuch on Tue, 03 Sep 2013 07:33:35 -0700
No Comments Top
Square Enix offers compensation for Final Fantasy XIV server woes

Servers excessively strained as relaunched MMO fails to predict how many people would be interested in the game.

 

Square Enix has offered players of relaunched MMO Final Fantasy XIV Online: A Realm Reborn an additional seven days of free play time to compensate for the problems caused by the game's excessively strained servers.

The revamped MMO has been rendered unplayable for many players since its launch last week, as Square Enix misjudged how many people would be interested in playing the game.

Players yet to redeem their trial will be eligible for the additional seven days if they register before September 9, Square Enix adds.

The beleaguered servers will be taken offline from 17:00 PDT on September 3 to 03:00 PDT on September 4 for Square Enix to perform maintenance. The company says the work will increase the amount of available Words, increase the amount of logins available on each server, and reduce stress on its Duty Finder servers.

"Because login and character creation restrictions have hindered our ability to provide quality service, all Final Fantasy 14 service accounts will receive an additional seven days of free play time," Square Enix said.

"Furthermore, users who have yet to enter their registration codes will receive an additional seven-day trial should they register before 11.59 pm (PDT) on September 9, 2013. Moving forward, we will continue monitoring the servers to ensure that quality service and support are provided in a timely manner."

Read and Post Comments | Get the full article at GameSpot


"Square Enix offers compensation for Final Fantasy XIV server woes" was posted by Martin Gaston on Tue, 03 Sep 2013 04:29:02 -0700
No Comments Top
Square Enix offers compensation for Final Fantasy XIV server woes

Servers excessively strained as relaunched MMO fails to predict how many people would be interested in the game.

 

Square Enix has offered players of relaunched MMO Final Fantasy XIV Online: A Realm Reborn an additional seven days of free play time to compensate for the problems caused by the game's excessively strained servers.

The revamped MMO has been rendered unplayable for many players since its launch last week, as Square Enix misjudged how many people would be interested in playing the game.

Players yet to redeem their trial will be eligible for the additional seven days if they register before September 9, Square Enix adds.

The beleaguered servers will be taken offline from 17:00 PDT on September 3 to 03:00 PDT on September 4 for Square Enix to perform maintenance. The company says the work will increase the amount of available Words, increase the amount of logins available on each server, and reduce stress on its Duty Finder servers.

"Because login and character creation restrictions have hindered our ability to provide quality service, all Final Fantasy 14 service accounts will receive an additional seven days of free play time," Square Enix said.

"Furthermore, users who have yet to enter their registration codes will receive an additional seven-day trial should they register before 11.59 pm (PDT) on September 9, 2013. Moving forward, we will continue monitoring the servers to ensure that quality service and support are provided in a timely manner."

Read and Post Comments | Get the full article at GameSpot


"Square Enix offers compensation for Final Fantasy XIV server woes" was posted by Martin Gaston on Tue, 03 Sep 2013 04:29:02 -0700
No Comments Top
Square Enix offers compensation for Final Fantasy XIV server woes

Servers excessively strained as relaunched MMO fails to predict how many people would be interested in the game.

 

Square Enix has offered players of relaunched MMO Final Fantasy XIV Online: A Realm Reborn an additional seven days of free play time to compensate for the problems caused by the game's excessively strained servers.

The revamped MMO has been rendered unplayable for many players since its launch last week, as Square Enix misjudged how many people would be interested in playing the game.

Players yet to redeem their trial will be eligible for the additional seven days if they register before September 9, Square Enix adds.

The beleaguered servers will be taken offline from 17:00 PDT on September 3 to 03:00 PDT on September 4 for Square Enix to perform maintenance. The company says the work will increase the amount of available Words, increase the amount of logins available on each server, and reduce stress on its Duty Finder servers.

"Because login and character creation restrictions have hindered our ability to provide quality service, all Final Fantasy 14 service accounts will receive an additional seven days of free play time," Square Enix said.

"Furthermore, users who have yet to enter their registration codes will receive an additional seven-day trial should they register before 11.59 pm (PDT) on September 9, 2013. Moving forward, we will continue monitoring the servers to ensure that quality service and support are provided in a timely manner."

Read and Post Comments | Get the full article at GameSpot


"Square Enix offers compensation for Final Fantasy XIV server woes" was posted by Martin Gaston on Tue, 03 Sep 2013 04:29:02 -0700
No Comments Top

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