Section: Video Games

“Be the Zombie” mode for Dying Light revealed

Warner Bros. reveals preorder-exclusive multiplayer mode that allows gamers to play as predators; open-world game playable at PAX Prime this weekend.

 

Warner Bros. Interactive Entertainment today announced a Be the Zombie mode for Dying Light, which allows gamers to play as predators in the game's multiplayer component.

Preordering Dying Light in North America is the only way to access the Be the Zombie mode at launch, though it is unclear if the mode will be available to all at a later date.

In the Be the Zombie mode, players will stalk other players as a "night hunter," a zombie mutation described as a "lethal predator" with skills like super speed, a grapple tool, and special attacks.

The night hunter also has its own special skill tree, which players can advance through by completing rounds as the zombie creature.

Dying Light is in development at Dead Island studio Techland in Poland. The open-world game boasts a day-night cycle and will be released on current- and next-generation consoles, as well as the PC, in 2014.

The game will be playable at PAX Prime this weekend in Seattle, Washington.

For more on Dying Light, check out GameSpot's previous coverage.

Read and Post Comments | Get the full article at GameSpot


""Be the Zombie" mode for Dying Light revealed" was posted by Eddie Makuch on Thu, 29 Aug 2013 10:58:13 -0700
No Comments Top
“Be the Zombie” mode for Dying Light revealed

Warner Bros. reveals preorder-exclusive multiplayer mode that allows gamers to play as predators; open-world game playable at PAX Prime this weekend.

 

Warner Bros. Interactive Entertainment today announced a Be the Zombie mode for Dying Light, which allows gamers to play as predators in the game's multiplayer component.

Preordering Dying Light in North America is the only way to access the Be the Zombie mode at launch, though it is unclear if the mode will be available to all at a later date.

In the Be the Zombie mode, players will stalk other players as a "night hunter," a zombie mutation described as a "lethal predator" with skills like super speed, a grapple tool, and special attacks.

The night hunter also has its own special skill tree, which players can advance through by completing rounds as the zombie creature.

Dying Light is in development at Dead Island studio Techland in Poland. The open-world game boasts a day-night cycle and will be released on current- and next-generation consoles, as well as the PC, in 2014.

The game will be playable at PAX Prime this weekend in Seattle, Washington.

For more on Dying Light, check out GameSpot's previous coverage.

Read and Post Comments | Get the full article at GameSpot


""Be the Zombie" mode for Dying Light revealed" was posted by Eddie Makuch on Thu, 29 Aug 2013 10:58:13 -0700
No Comments Top
“Be the Zombie” mode for Dying Light revealed

Warner Bros. reveals preorder-exclusive multiplayer mode that allows gamers to play as predators; open-world game playable at PAX Prime this weekend.

 

Warner Bros. Interactive Entertainment today announced a Be the Zombie mode for Dying Light, which allows gamers to play as predators in the game's multiplayer component.

Preordering Dying Light in North America is the only way to access the Be the Zombie mode at launch, though it is unclear if the mode will be available to all at a later date.

In the Be the Zombie mode, players will stalk other players as a "night hunter," a zombie mutation described as a "lethal predator" with skills like super speed, a grapple tool, and special attacks.

The night hunter also has its own special skill tree, which players can advance through by completing rounds as the zombie creature.

Dying Light is in development at Dead Island studio Techland in Poland. The open-world game boasts a day-night cycle and will be released on current- and next-generation consoles, as well as the PC, in 2014.

The game will be playable at PAX Prime this weekend in Seattle, Washington.

For more on Dying Light, check out GameSpot's previous coverage.

Read and Post Comments | Get the full article at GameSpot


""Be the Zombie" mode for Dying Light revealed" was posted by Eddie Makuch on Thu, 29 Aug 2013 10:58:13 -0700
No Comments Top
Xbox One and Xbox 360 audio compared

Microsoft says Skype audio codec integration and "dedicated audio processing" will result in "crystal clear" quality on next-gen console.

 

Microsoft today provided an aural example of the difference between Xbox One and Xbox 360 voice chat quality.

Microsoft's Larry "Major Nelson" Hryb provided two audio clips, one recorded on Xbox One and the other on Xbox 360.

[ Watch Video ]

[ Watch Video ]

Xbox One audio quality is said to be an improvement over Xbox 360 due to to integration with Skype's audio codec, as well as "dedicated audio processing."

In addition, thanks to the Xbox One controller's new expansion port, the rate at which data is transferred between the controller and the console is increased, resulting in better audio quality.

Speech is captured on Xbox One at 24 KHz PCM, which is triple the rendering sample rate and a 50 percent capture rate improvement over Xbox 360 headsets, Microsoft said.

An Xbox One chat headset will be included with every Xbox One and sold separately for $25.

Read and Post Comments | Get the full article at GameSpot


"Xbox One and Xbox 360 audio compared" was posted by Eddie Makuch on Thu, 29 Aug 2013 10:14:55 -0700
No Comments Top
Xbox One and Xbox 360 audio compared

Microsoft says Skype audio codec integration and "dedicated audio processing" will result in "crystal clear" quality on next-gen console.

 

Microsoft today provided an aural example of the difference between Xbox One and Xbox 360 voice chat quality.

Microsoft's Larry "Major Nelson" Hryb provided two audio clips, one recorded on Xbox One and the other on Xbox 360.

[ Watch Video ]

[ Watch Video ]

Xbox One audio quality is said to be an improvement over Xbox 360 due to integration with Skype's audio codec, as well as "dedicated audio processing."

In addition, thanks to the Xbox One controller's new expansion port, the rate at which data is transferred between the controller and the console is increased, resulting in better audio quality.

Speech is captured on the Xbox One at 24 KHz PCM, which is triple the rendering sample rate and a 50 percent capture rate improvement over Xbox 360 headsets, Microsoft said.

An Xbox One chat headset will be included with every Xbox One and sold separately for $25.

Read and Post Comments | Get the full article at GameSpot


"Xbox One and Xbox 360 audio compared" was posted by Eddie Makuch on Thu, 29 Aug 2013 10:14:55 -0700
No Comments Top
Xbox One and Xbox 360 audio compared

Microsoft says Skype audio codec integration and "dedicated audio processing" will result in "crystal clear" quality on next-gen console.

 

Microsoft today provided an aural example of the difference between Xbox One and Xbox 360 voice chat quality.

Microsoft's Larry "Major Nelson" Hryb provided two audio clips, one recorded on Xbox One and the other on Xbox 360.

[ Watch Video ]

[ Watch Video ]

Xbox One audio quality is said to be an improvement over Xbox 360 due to integration with Skype's audio codec, as well as "dedicated audio processing."

In addition, thanks to the Xbox One controller's new expansion port, the rate at which data is transferred between the controller and the console is increased, resulting in better audio quality.

Speech is captured on the Xbox One at 24 KHz PCM, which is triple the rendering sample rate and a 50 percent capture rate improvement over Xbox 360 headsets, Microsoft said.

An Xbox One chat headset will be included with every Xbox One and sold separately for $25.

Read and Post Comments | Get the full article at GameSpot


"Xbox One and Xbox 360 audio compared" was posted by Eddie Makuch on Thu, 29 Aug 2013 10:14:55 -0700
No Comments Top
Xbox One and Xbox 360 audio compared

Microsoft says Skype audio codec integration and "dedicated audio processing" will result in "crystal clear" quality on next-gen console.

 

Microsoft today provided an aural example of the difference between Xbox One and Xbox 360 voice chat quality.

Microsoft's Larry "Major Nelson" Hryb provided two audio clips, one recorded on Xbox One and the other on Xbox 360.

[ Watch Video ]

[ Watch Video ]

Xbox One audio quality is said to be an improvement over Xbox 360 due to integration with Skype's audio codec, as well as "dedicated audio processing."

In addition, thanks to the Xbox One controller's new expansion port, the rate at which data is transferred between the controller and the console is increased, resulting in better audio quality.

Speech is captured on the Xbox One at 24 KHz PCM, which is triple the rendering sample rate and a 50 percent capture rate improvement over Xbox 360 headsets, Microsoft said.

An Xbox One chat headset will be included with every Xbox One and sold separately for $25.

Read and Post Comments | Get the full article at GameSpot


"Xbox One and Xbox 360 audio compared" was posted by Eddie Makuch on Thu, 29 Aug 2013 10:14:55 -0700
No Comments Top
Xbox One and Xbox 360 audio compared

Microsoft says Skype audio codec integration and "dedicated audio processing" will result in "crystal clear" quality on next-gen console.

 

Microsoft today provided an aural example of the difference between Xbox One and Xbox 360 voice chat quality.

Microsoft's Larry "Major Nelson" Hryb provided two audio clips, one recorded on Xbox One and the other on Xbox 360.

[ Watch Video ]

[ Watch Video ]

Xbox One audio quality is said to be an improvement over Xbox 360 due to integration with Skype's audio codec, as well as "dedicated audio processing."

In addition, thanks to the Xbox One controller's new expansion port, the rate at which data is transferred between the controller and the console is increased, resulting in better audio quality.

Speech is captured on the Xbox One at 24 KHz PCM, which is triple the rendering sample rate and a 50 percent capture rate improvement over Xbox 360 headsets, Microsoft said.

An Xbox One chat headset will be included with every Xbox One and sold separately for $25.

Read and Post Comments | Get the full article at GameSpot


"Xbox One and Xbox 360 audio compared" was posted by Eddie Makuch on Thu, 29 Aug 2013 10:14:55 -0700
No Comments Top
Xbox One and Xbox 360 audio compared

Microsoft says Skype audio codec integration and "dedicated audio processing" will result in "crystal clear" quality on next-gen console.

 

Microsoft today provided an aural example of the difference between Xbox One and Xbox 360 voice chat quality.

Microsoft's Larry "Major Nelson" Hryb provided two audio clips, one recorded on Xbox One and the other on Xbox 360.

[ Watch Video ]

[ Watch Video ]

Xbox One audio quality is said to be an improvement over Xbox 360 due to integration with Skype's audio codec, as well as "dedicated audio processing."

In addition, thanks to the Xbox One controller's new expansion port, the rate at which data is transferred between the controller and the console is increased, resulting in better audio quality.

Speech is captured on the Xbox One at 24 KHz PCM, which is triple the rendering sample rate and a 50 percent capture rate improvement over Xbox 360 headsets, Microsoft said.

An Xbox One chat headset will be included with every Xbox One and sold separately for $25.

Read and Post Comments | Get the full article at GameSpot


"Xbox One and Xbox 360 audio compared" was posted by Eddie Makuch on Thu, 29 Aug 2013 10:14:55 -0700
No Comments Top
Xbox One and Xbox 360 audio compared

Microsoft says Skype audio codec integration and "dedicated audio processing" will result in "crystal clear" quality on next-gen console.

 

Microsoft today provided an aural example of the difference between Xbox One and Xbox 360 voice chat quality.

Microsoft's Larry "Major Nelson" Hryb provided two audio clips, one recorded on Xbox One and the other on Xbox 360.

[ Watch Video ]

[ Watch Video ]

Xbox One audio quality is said to be an improvement over Xbox 360 due to integration with Skype's audio codec, as well as "dedicated audio processing."

In addition, thanks to the Xbox One controller's new expansion port, the rate at which data is transferred between the controller and the console is increased, resulting in better audio quality.

Speech is captured on the Xbox One at 24 KHz PCM, which is triple the rendering sample rate and a 50 percent capture rate improvement over Xbox 360 headsets, Microsoft said.

An Xbox One chat headset will be included with every Xbox One and sold separately for $25.

Read and Post Comments | Get the full article at GameSpot


"Xbox One and Xbox 360 audio compared" was posted by Eddie Makuch on Thu, 29 Aug 2013 10:14:55 -0700
No Comments Top

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