Articles for November, 2014

Giuliana Rancic Gets Terrified and Screams Obscenities During Scary E! News Prank—Watch the Hilarious Clip!
In the spirit of Halloween, the E! News hosts took on your favorite fairy princess roles for an entertaining skit as part of the ghoulish countdown! They kicked off the festivities with...
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Khloé Kardashian Reveals Which City She Wants to “Take” Next With Kourtney Kardashian
Khloe Kardashian, Kourtney KardashianWhen Kourtney & Khloé Take the Hamptons premieres on Sunday, we'll see the start of the sisters invading the posh beach community. But that's not stopping us from...
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Sorcerer King Early Access Review

GameSpot's early access reviews evaluate unfinished games that are nonetheless available for purchase by the public. While the games in question are not considered finished by their creators, you may still devote money, time, and bandwidth for the privilege of playing them before they are complete. The review below critiques a work in progress, and represents a snapshot of the game at the time of the review's publication.

I did something in Sorcerer King I’ve never done before, at least not so directly: I killed thousands of my own people to stop an impending apocalypse. I can think of a few cases in which I’ve had to sacrifice lives to succeed, but this was an active choice. I didn’t simply let my citizens perish; I straight-up killed them. It was a cold, albeit necessary choice.

To reach such a point of no return, you must first become acquainted with this turn-based strategy game’s rules of engagement. You marshal your own high-fantasy forces, build up one of the last human civilizations, and do everything in your power to stop an evil demigod. Sorcerer King resembles games like Heroes of Might & Magic in that you maintain several cities that produce soldiers, construct buildings or improvements, and harvest resources to streamline your medieval industry. Turn by turn, your soldiers spread across the land, finding arms, armor, and artifacts that modify their combat abilities. Some creatures even carry rare materials that can be crafted into powerful weapons or potions. It all depends on what you find, and how you react to the situations with which you're presented.

City management is one of the more mundane pieces of Sorcerer King, but it’s familiar and functional.

In one encounter, I came upon some undead soldiers who were looting an ancient tomb. I chased down the responsible necromancer and then hypnotized him, gaining an exceptionally valuable battle mage in the process. These examples are abundant and offer countless opportunities to the bold. You are like Middle-earth’s Aragorn in these moments, assessing and adapting to increasingly precarious circumstances, struggling to turn the odds to your favor. One of Sorcerer King's biggest planned features will help complete that illusion, adding minor factions that can be courted in the hope that they might aid your crusade.

Sorcerer King leans on a tactical battle system, in which for each encounter you take direct control of soldiers and maneuver them about. Each of these fights starts with units close to the front lines, meaning you can often get in at least one solid attack on the first turn. That's important, as it keeps the pace up and helps prevent you from having time to dread the encounters. There's an auto-resolve button that you can use if you really don't want to take the time to mess with the fight, but battles are usually over in less than a minute, and jumping into the tactical side of things can, and often does, yield superior results, in no small part due to your access to some high-powered spells.

The writing is exceptional.

No fantasy setting would really be complete without some form of magic or mysticism, and for Sorcerer King, that often comes in the form of global spells that draw from your mana pool. Mana, in this instance, is something of an economic resource. Your cities can produce it continuously, and there are some structures that will provide a steady stream of mana, which you can then focus into learning new spells or skills, building up a pool of learned spells that you can draw on in combat. Most potential leader choices aren't currently available, so to begin with you only have access to a relatively aggressive warlock who favors spells that deal direct damage to foes. These spells can often shift a particularly crucial battle, such as the capture or defense of an important city. It was actually my limited mana pool that led me to kill off so many of my own citizens. Some way into the game, I learned a spell called "Sacrifice." With it, you can halve a city's population and convert those people directly into mana. I used them to heal the last few troops in my army, launched a final assault on the Sorcerer King, and stopped the apocalypse.

It was my first game of Sorcerer King, and since I was unfamiliar with the rules (there's no decent tutorial yet), I was at a hefty disadvantage. I'd let the doomsday counter fill up a bit too much, and I was out of options. So I dumped all that additional mana into healing my troops and giving them what buffs I could so that I could take on the Sorcerer King directly. The gamble worked, and while I felt bad about the sacrifice, this turn of events was one of the more melodramatic examples of the game's excellence.

More so than most strategy games, Sorcerer King is about asymmetry and how you choose to cope with it. You'll never be overwhelmingly more powerful than your foe because you simply don't have enough time to build up the resources and the forces to be. Instead, you'll be forced to manage your risk, seeking not supremacy but mere survival. For that reason, the game comes off as delightfully fresh.

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What's There?

A surprisingly fresh concept. The constantly ticking Doomsday counter works extremely well, creating just the right balance of tension and motivation, and troop customization is wonderfully rewarding.

What's To Come?

More of everything. On the docket are more player classes, enhanced diplomacy, more customization, and teaching tools.

What Does it Cost?

$39.99, available via Steam.

When Will it Be Finished?

The developer claims it should be done in the first half of 2015.

What's the Verdict?

It still needs a lot of work, but the underlying ideas are so strong that their brilliance shines through. Sorcerer King distills all the best parts of strategy games and fantasy RPGs, mixing them into a rich cocktail that doesn’t feel overwhelming or unnecessarily cluttered.

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Dungeon of the Endless Review

Dungeon of the Endless draws its influences from a wide variety of sources. It features elements from roguelikes, turn-based, and strategy games like XCOM and FTL while blending in some tower defense ingredients, carefully shaping them into the mold of a dungeon crawler. With so many distinct pieces, any imbalance in the scales would have resulted in a failed experiment. But Dungeon of the Endless brings together its disparate parts beautifully. While a lack of variety and some harmful glitches do harm the presentation, the impeccable gameplay balance, as well as the hunt for new characters and an excellent multiplayer mode, can keep you engaged for long after you sit down to play.

In Dungeon of the Endless, you guide a small, hand-picked team from room to room, using a large crystal to illuminate discovered areas, all the while looking for an exit point that takes you to an express elevator that only goes up. There are 12 floors between you and freedom, and surviving until you reach the surface of a hostile alien planet is your only goal--but the path ahead is obscured in darkness and peril.

What’s behind the door? It’s probably a horrifying death.

The crystal, however, is the torch to light the way. Collecting a resource called dust, you power up your crystal to energize rooms, which then become temporary safe zones. But each level is procedurally generated, so you never know what the other side of a door yields. You could discover a stockpile of dust if you’re lucky or a gang of ravenous monstrosities if you’re not.

If micromanagement is your dish of choice, Dungeon of the Endless offers a full plate and a second helping, so come hungry. Not only do you have to maneuver a team of up to four heroes while collecting dust, you must also gather three other resources while building turrets to stave off advancing waves of alien foes who are out to destroy your crystal. And if they accomplish their goal, you have to start all over. You construct modules to collect resources or to build turrets. Major modules collect said resources in the forms of industry, which is spent on creating new modules; science, which upgrades existing modules; and food, which allows you to heal or level up your team or recruit new heroes. Minor modules consist of turrets, ranging from laser blasters to mortars to devices that can heal or strengthen your heroes.

Protect the crystal at all costs, or it’s back to level one for you.

There is a lot of strategy to consider as you hunt down your exit. Dust is a limited resource, and you almost never have enough to power every room in each expansive level. Lighting a room stops enemies from spawning there, but the longer you take to find your way out, the more darkened rooms are left behind--each one capable of spawning dozens of monsters. With this in mind, you are left with the task of how to best manage your heroes. A favorite strategy of mine involves taking the fastest members of the group as a scouting party while placing stronger (but slower) heroes in a darkened room to keep enemies from spawning or at choke points with turrets to halt the march of any attacking foes.

It’s a lot to handle, but the game’s sharp design keeps everything balanced. Controlling your team is smooth and intuitive; you can select all your heroes with a button, or just take a small group to scout ahead while leaving others to guard the rear. Working with the mouse and keyboard is effortless, making way for quick, deft movement to navigate your team while using a tactical map to coordinate attacks or retreats. You can also pause the action to give yourself some time to plan your next move.

If micromanagement is your dish of choice, Dungeon of the Endless offers a full plate and a second helping, so come hungry.

Finding the exit completely changes how you approach the game. Where exploration and survival were the initial focus, the final part of the level is a mad dash to take your fragile crystal and slowly move it to the exit. One character is needed to carry it, making him or her unable to attack. Enemies surge from the darkness in an endless stream, and it’s up to your remaining heroes to protect the crystal during its perilous journey. But this is not an easy task. The game is difficult, and watching your crystal bearer succumb to a wave of gnashing foes just inches before the exit is almost too gut-wrenching to witness.

Dungeon of the Endless provides you with only four available heroes, but many more can be found roaming the floors. You begin your journey with two heroes in a party but can recruit up to two more. As your knowledge of each character grows, you can figure out new ways to fit them into your party. Pairing a burly tank character with a nimble thief, whose speed and passive ability to sneak past enemies without drawing their gaze, is a good start. But throwing in some brains isn’t such a bad idea, either. An engineer, for example, scurries about a room repairing damaged modules, all the while mumbling sage advice on how keeping equipment in working order returns the favor to its users. Characters can be equipped with a wide assortment of weapons and gear found throughout the game. Many items are discovered in treasure chests, but others can be purchased from a merchant, who trades his wares for resources.

Some of the characters share a history, and not always a pleasant one.

Colorfully pixelated, the ever-shifting environments keep your flight to the surface from becoming stale. Brushed steel and the flickering lights of a Hollywood sci-fi setting adorn the halls of one level, while other floors display something more akin to the home of a necromancer: Lit by flickering torchlight, potions dot the ground, and the walls are lined with old books or prison cells--the inhabitants now lifeless skeletons. In other levels, the walls pulsate and ooze, while frozen zones covered in ice yield large, mammoth-like skulls. A great use of lighting effects helps sell the feeling of dread and isolation of the strange world. Characters, monsters, and alien flora covered in waving tendrils cast creepy shadows against objects and walls, giving the atmosphere an eerie and foreboding quality. Enemies themselves are also widely varied, from crystalline golems to sorcerers that cast spells.

Reaching the planet’s surface for the first time is an immensely rewarding feeling, but, unfortunately, it isn’t one you will experience again. Variation in the levels is moderate, and once you have conquered all 12 floors, you have seen just about everything Dungeon of the Endless has to offer. Replaying the game to unlock more characters’ escape pods that change how you approach the game is pleasurable, but even that doesn’t last for too long. Once I completed the game, taking four heroes to the surface, the thought of playing it all over again wasn’t particularly exciting.

Construct modules to gather resources.

The game’s mantra of proper balance is reflected again in its multiplayer mode, with split resources and responsibilities, making for a gratifyingly enjoyable time. You and up to three others combine your efforts and work together to make it out of the dungeon alive. Each player controls one hero, and since your life is now in the hands of others and vice versa, constant communication is a must to survive, though it does slow down the pace of the game. Deciding whether to explore the area some more or quickly make for the escape exit once it’s found makes for some surprisingly tense conversation. I’ve experienced a game where votes on decisions were tallied, as well as they often should, as one false step could lead to failure. But nothing beats the sense of satisfaction that comes with successfully completing a difficult level; the sighs of relief and cheers in the elevator between missions are palpable.

Dungeon of the Endless isn’t free of issues. In multiplayer mode, the lack of item trading keeps valuable weapons and gear out of the hands of those who need it most. There is also no host migration, forcing games to end prematurely if the game creator has to leave or gets disconnected. Other problems range from glitches to problematic menus. At times, turrets don’t face enemies while firing, and sometimes character menus seem to stick and require some extra jabbing with the mouse pointer to free them. But those are merely nitpicky issues. Actual problems include a particularly annoying glitch that prevents you from purchasing new items from the merchant. Normally, this bug is fixed by restarting your saved game and speaking with the merchant again. But running across it online, where restarting is impossible, creates a frustrating scenario where any useful items now have to be left behind.

Great use of lighting effects helps sell the feeling of dread and isolation of the strange world.

Dungeon of the Endless manages to pull off the especially difficult task of cobbling together parts from multiple genres, ultimately creating something that feels special. The incredible balancing act alone is worthy of some attention, if not for its excellent multiplayer mode, which definitely merits a good look. While the lack of gameplay variety and an occasional kink or two does slow its ascent, Dungeon of the Endless is an elevator from hell that will keep you entertained for hours.

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