Articles for February, 2015

From Girls’ Night In to Motorcycle Rides, WWE Divas Paige, Alicia Fox and Rosa Mendes are The Three Amigas—See the Fun Pics!
People know them as WWE Divas Paige, Alicia Fox and Rosa Mendes, but they prefer to call themselves The Three Amigas! Always together on Total Divas, these three ladies love hanging out...
Filed under: TV

No Comments Top
Christina Milian Admits Her Behavior on the Turned Up Finale Is “Not Something I’m Proud of”—Get the Scoop!
CMTUThis Sunday is the highly-anticipated season finale of Christina Milian Turned Up, and for this episode, turning up is an understatement.  Christina Milian dished to E! News that...
Filed under: TV

No Comments Top
Leonard Nimoy Dies at Age 83: 7 Things You Didn’t Know About Star Trek’s Spock
Leonard NimoyLeonard Nimoy will be remembered for more than his iconic Star Trek role. The fan favorite actor, who died at age 83 on Friday, is best known for playing Mr. Spock on all three...
Filed under: TV

No Comments Top
GS News Top 5 – Final Fantasy XV Details, Microwaved 3DS and Kanye West?
Kanye West is making a video game, a rare Majora’s Mask 3DS is destroyed, and GTA V is delayed on PC again!
Filed under: Video Games

No Comments Top
How To Get Away With Murder Set Is Drama-Free: Shonda Rhimes ”No A–holes” Policy Is ”Brilliant”
How To Get Away With Murder, Charlie Weber, FrankHOLY, How to Get Away With Murder.  That was the only appropriate reaction following last night's season finale when we finally learned who...
Filed under: TV

No Comments Top
OMG Dragons! The Official Game of Thrones Season 5 Poster Is Just the Coolest
Not every poster for a TV show is good. In fact, most of them are pretty terrible. As in, laugh-out-loud-at-the-horrible-photoshop-job terrible. But Game of Thrones just won...
Filed under: TV

No Comments Top
This Long-Running ABC Family Show Just Got Renewed!
WWK, Melissa & Joey, Pretty Little Liars, The Fosters, Chasing Life Expect the laughs to keep on coming! Baby Daddy has just been renewed for a fifth season by ABC Family, the network announced on Friday. The sitcom, which stars Jean-Luc...
Filed under: TV

No Comments Top
Oblitus Review

Parvus, from the Latin for "little," is such an apt name for the hero of Oblitus. He spends his waking hours tossing sticks at beasties the size of small buildings, and his jaunts take him among household items such as pots and jars that are so comically oversized he might as well be walking through a Claes Oldenburg exhibit. It's possible, too, to read a bit of self-deprecation on the part of one-man development team Connor Ullmann, who's been saying for two years now that his little 2D sidescrolling rogue owes heavy debts to Dark Souls. Parvus' journey is fraught with failures, restarts, and seemingly insurmountable challenges. Thus, his journey echoes the creative trials of a developer who knows he has massive boots to fill.

Generally, Oblitus succeeds, in spirit if not in presentation. The influence of Dark Souls doesn't beat you over the head as it did in last year's Lords of the Fallen; instead, it reveals itself in subtler ways, such as how the reason behind our masked hero's existence reveals itself chiefly through gameplay rather than storytelling. You see it when poor Parvus can't sustain more than a few blows before the words "You Have Died" fill the screen and reset your progress, or how darkness and shadows cover so much of Parvus' world. It's a beautiful world, and while Oblitus opts for an attractive hand-painted aesthetic that evokes a gritty reboot of Castle Crashers, it's possible to catch echoes of Blighttown and Darkroot Garden reverberating throughout its interiors and forested paths.

Killing enemies wins Parvus back some health, but the benefit is so small that you'll barely notice the difference.

The nods to Souls carry over to the combat, with the key difference that this is a fast-paced game that better resembles Mega Man or more contemporary platformers like Outland. It's intuitive stuff, for the most part, and a quick prompt when the game first boots up bidding you to mirror the action keys for either a gamepad or keyboard serves as all the tutorial you need. There's a sense, though, that Ullmann tried too zealously to Souls-ify his game. Parvus can parry and block with his shield by activating the left bumper and trigger of a gamepad, for instance, but the option never feels anywhere as useful as his ability to roll through most adversaries, swatting them with his trusty wooden spear before rolling swiftly to the other side.

Small collision issues complicate the matter because it's not always clear if our little warrior can block an attack at a particular angle or even if his jabs will hit. Parvus is thus much more effective when fighting on the move, jumping Mario-style over lumbering bog monsters and lizard men rather than staring them down behind a shield or using the option to throw Parvus' spear across the map (and suffering a slight respawn delay for the privilege). Oblitus' very design tends to confirm this bias, as the combat upgrades Parvus picks up focus far more on options such as gaining invincibility while rolling and jumping higher than on employing our little hero's rickety shield.

Be sure to explore, as ridiculously helpful powerups sometimes hide in the strangest places.

In less capable hands, such challenges might be overcome by simply memorizing where Oblitus' monsters enter and exit, and recalling precisely when to make various jumps. But this is Oblitus, a name that means “forgotten.” Ullmann's game escapes such predictability through the roguelike elements of its gameplay, which shakes up the locations and types of upgrades, health renewal boosts, and even a few of the enemies after each death to ensure that each playthrough differs from another. Even the map itself isn't entirely safe, as elements such as corridors and platforms sometimes subtly extend to make room for more foes. The upshot is that each of Parvus' forays into his strange world is fraught with an exciting urgency that's absent in 2D games relying on extra lives and self-sacrifice for the sake of experimentation. When you risk losing everything, Oblitus says, everything starts to count.

That's a lot of abuse to hurl at players, particularly when it also means that some playthroughs will inevitably be easier than others. However, Oblitus keeps it manageable with zones that feel just large enough to deliver a satisfying sense of exploration while remaining compact enough to keep replays worthwhile. (There's even an achievement for beating the game within 25 minutes.) Elsewhere, enemies’ deaths reward you with a near-imperceptible bit of replenished health. The handful of bosses, while massive enough to take up huge chunks of the screen, usually require simple (although sometimes not immediately obvious) strategies that assuage the pain of repetition in the case of almost certain failure. It's like the kid on the playground who's just mean enough to start scuffles with you but is never quite unbearable enough to drive you away. Indeed, my main complaint throughout had little to do with the moment-to-moment gameplay but rather with the way the world is filled with too many surfaces that look like they should be walkable but aren't.

Boss fights aren't forgiving of slips, but most of them rely on manageable strategies.

Ullmann does his game a bit of a disservice by so vocally trumpeting the influence of Dark Souls; this is something different and attractively brutal, although its component elements are familiar enough to make it accessible to almost everyone. (And if the considerable appeal of Volgarr the Viking proves anything, it's that publisher Adult Swim has a soft spot for punishing platformers.)

But there's plenty of pleasure in this pain, and it reveals itself in not only the richly imagined bosses and enemies but also Josh Whelchel's haunting soundtrack, which fares just as well off the screen as it does when Parvus is busy stabbing creatures of the dark. If you're up for some pretty punishment, Oblitus provides an experience that you won't soon forget.

Filed under: Video Games

No Comments Top
How To Get Away With Murder’s Killer Speaks…and Was Just as Shocked as Fans By That Twist Ending!
Executive producer Pete Nowalk, we bow down to you. Last night's killer twist on How To Get Away With Murder completely shocked us to our core. Warning: spoilers ahead! In...
Filed under: TV

No Comments Top
Christina Milian Calls Her Mom “So F—ing Selfish” During Major Argument—See the Turned Up Finale Sneak Peek!
CMTUIn the above clip from this Sunday's Christina Milian Turned Up finale, Tina sits down with her mom, Carmen Milian, to settle things after an explosive camping...
Filed under: TV

No Comments Top

Back to Top