Crash Bandicoot 4 Composer On Making Music For The Iconic Franchise

After working on the soundtracks for mega-franchises like Grand Theft Auto, Killzone, Total War, and Splinter Cell, composer Walter Mair was brought on to write new music for Activision's Crash Bandicoot 4: It's About Time. The music in Crash 4 does a good job at staying true to the origins of the franchise--you'll hear lots of marimbas and percussion instruments--while updating the music for a more modern feel. We recently spoke with Mair about this an a number of other topics about Crash 4's music.

In our interview, Mair speaks about how he became attached to Crash 4 in the first place, how much access he had to the development team and what the collaboration process was like with Toys For Bob, and the varied instrumentation he used to score the game.

Mair composed unique music for each setting and character, and he went to some interesting places to nail down the right sounds for each. For Dingodile, Mair used a clumsily played tuba and double bass to describe the character, while Mair used electric guitars and bass guitars through massive stacks of guitar amps and a drum set to create the music for the N.Gin boss fight.

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Crash Bandicoot 4 Composer On Making Music For The Iconic Franchise

After working on the soundtracks for mega-franchises like Grand Theft Auto, Killzone, Total War, and Splinter Cell, composer Walter Mair was brought on to write new music for Activision's Crash Bandicoot 4: It's About Time. The music in Crash 4 does a good job at staying true to the origins of the franchise--you'll hear lots of marimbas and percussion instruments--while updating the music for a more modern feel. We recently spoke with Mair about this an a number of other topics about Crash 4's music.

In our interview, Mair speaks about how he became attached to Crash 4 in the first place, how much access he had to the development team and what the collaboration process was like with Toys For Bob, and the varied instrumentation he used to score the game.

Mair composed unique music for each setting and character, and he went to some interesting places to nail down the right sounds for each. For Dingodile, Mair used a clumsily played tuba and double bass to describe the character, while Mair used electric guitars and bass guitars through massive stacks of guitar amps and a drum set to create the music for the N.Gin boss fight.

Continue Reading at GameSpot
Filed under: Video Games

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