EA explains why Medal of Honor: Warfighter came up short

Creative director Rich Hilleman says "execution" problems led to new shooter failing to perform up to expectation.

 

Electronic Arts has come out to say Medal of Honor: Warfighter failed to make a mark due to "execution" problems during its development, including not having the necessary production talent. Speaking to Rock Paper Shotgun, EA chief creative director Rich Hilleman said the game's problems stemmed from EA's production of the game and not any external factors.

"We don't think it's a genre problem," he said. "It's an execution problem. We don't think Medal of Honor's performance speaks to any particular bias in that space against modern settings or World War II or any of that. It's much more that we had some things we should've done better."

"What we think right now is that, for the next couple years, we can just have one great thing in that space," he added. "So we're choosing for it to be Battlefield."

The Medal of Honor series is now on hold. And according to Hilleman, the franchise going on hiatus is preferable to the series moving forward without the necessary creative talent in place for it to succeed.

"I think a key part of this is having the right amount of high-quality production talent," Hilleman said. "And we didn't have the quality of leadership we needed to make [Medal of Honor] great. We just have to get the leadership aligned. We're blessed to have more titles than we can do well today. That's a good problem, frankly. In the long term, we have to make sure we don't kill those products by trying to do them when we can't do them well."

For more on Medal of Honor: Warfighter, check out GameSpot's review.

Read and Post Comments | Get the full article at GameSpot


"EA explains why Medal of Honor: Warfighter came up short" was posted by Eddie Makuch on Tue, 12 Feb 2013 12:14:18 -0800
Filed under: Video Games

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