Have A Nice Death Lets Me Grind My Way To Making A Difficult Game More Approachable

I've really enjoyed my first few hours with Have a Nice Death. The 2D platformer roguelike has launched in Steam Early Access, and its morbidly charming adventure is already proving to be an entertaining challenge.

Have a Nice Death sees you play as the titular Death. He's burned out and in serious need of a vacation but can't manage to get away with all the paperwork that needs doing. He eventually snaps, infuriated at his subordinates' refusal to give a damn about him, and all the extra work their lackadaisical nature is causing. Deciding that he's long overdue for some respect, Death embarks on a rampage through the different departments of Death, Inc. to remind his lackies who's really in charge.

Narratively, I don't think this setup is anything to truly write home about. Have a Nice Death doesn't seem to achieve any narrative depth beyond the simple messages that "crunch is bad" and "burnout isn't healthy." Important stuff, but the game's early hours are more concerned with inviting you into its charming world. Despite the dark nature of the narrative, Have a Nice Death posits that this situation is more a case of "business as usual," and that these characters are simply your run-of-the-mill office workers trying their best to just get through the day.

Continue Reading at GameSpot
Filed under: Video Games

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