How Marvel Snap Puts A New Spin On The Card Game Formula

Marvel Comics characters have been adapted into countless mobile games, but few have the heft of Marvel Snap. The new game from Second Dinner, an indie studio formed by ex-Hearthstone developers, looks to capture that game's approachability while attempting to innovate with a fast pace and unique bluffing and zone control mechanics that set it apart.

Marvel Snap is the debut project from Second Dinner, an indie studio founded by veterans from Blizzard's Team 5--the division that created its hit card battler, Hearthstone. That game from Blizzard was already known for simplifying card battler mechanics to make the genre more welcoming to newcomers, and Marvel Snap appears primed to extend that philosophy even further in some ways. Your deck is smaller at just 12 cards, and each match only lasts six turns, so the games are quicker as a result. Second Dinner says each game lasts about three minutes--decidedly shorter than Hearthstone and most other CCGs.

Marvel Snap is a card battler about zone management, similar to a control point map in a shooter like Halo or Overwatch. In each match, you and your opponent are dealt three random zones from a collection of more than 50 recognizable Marvel locations like the Hellfire Club or Stark Tower, each with their own special properties. You and your opponent take turns simultaneously, guessing at which cards they'll play and in which locations. At the end of six turns, whoever controls two of the three zones wins. For an added layer of complexity and strategic decision-making, players can choose to "Snap" to raise the stakes by wagering they'll win.

Continue Reading at GameSpot
Filed under: Video Games

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