No paid powerups for XCOM iOS

Designer Jake Solomon says he would not be able to sleep at night if portable version of RTS allowed gamers to pay extra for powerups.

 

Purchasable stat-boosting items are common in many mobile games today, but the upcoming iOS version of XCOM: Enemy Unknown will not offer any such microtransactions.

"Oh God, please… no. I'm not sure I would be able to sleep at night," Firaxis Games designer Jake Solomon told IGN. "My food would taste like ashes in my mouth."

XCOM: Enemy Unknown for iOS is a port of the full console and PC version optimized for mobile devices. The game features touch controls, allowing players to rotate the camera using two fingers or tap on a location to queue up a movement order.

Pricing for XCOM: Enemy Unknown on iOS--due this summer--has not been divulged, though Solomon explained to GameSpot this week that it will be "priced appropriately" for a premium game.

He would not comment on the possibility of an Android version, saying that Firaxis is focusing only on the iOS version at this time. XCOM: Enemy Unknown for iOS was announced during a Firaxis Games panel at PAX East in March.

Information from GameSpot editor Maxwell McGee was used in this report.

Read and Post Comments | Get the full article at GameSpot


"No paid powerups for XCOM iOS" was posted by Eddie Makuch on Tue, 09 Apr 2013 07:33:01 -0700
Filed under: Video Games

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