Path Of Exile 2 Is Aiming For Approachable Depth Over Complexity

The original Path of Exile has a huge skill tree, and its sequel does not break that mold. Path of Exile 2 features many of the expansive systems that its predecessor did, including equipable gems and multiple classes, but in an effort to ease newcomers into the series, much of those systems have been streamlined. According to game director Jonathan Rogers, this effort to streamline parts of the game was done to ensure Path of Exile 2's gameplay has depth without becoming overly complex.

I got to see what Rogers was talking about in a gameplay demo for Path of Exile 2 that showed off the new Druid class. Much like its counterparts in the likes of Diablo IV and Baldur's Gate III, the Druid is a spellcaster with animal shapeshifting abilities. In Path of Exile 2's case, a Druid is (sadly) limited to only changing into a bear (which makes them seem more like a werebear lycanthrope than a true druid but that's neither here nor there). However, your spells include a range of lightning and volcanic fire abilities that pair well with the murderous rampages and ground pounds of your wild side.

In the demo, Rogers showcased how the Druid's unique abilities can be combined together. As a bear, the Druid can unleash mighty roars and claw at enemies, which charges up the necessary rage to unleash a rampage across the battlefield. And in their humanoid form, the Druid can create storms of lightning or small volcanoes that spurt little fireballs of lava. They can also summon a pack of wolves. Against the massive mobs of enemies in Path of Exile 2, you ideally want to keep all these abilities going simultaneously.

Continue Reading at GameSpot
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