We don’t do Nintendo development, says Baldur’s Gate dev

Beamdog founder explains why the Wii is a toy instead of a console, says first experience working with Nintendo will ensure they won't work together again.

Baldur's Gate: Enhanced Edition is headed for iPads and PCs, but don't expect the Overhaul Games revival of the BioWare role-playing game to hit the Wii U anytime soon.

When asked on Twitter about the possibility of a Wii U version given the system's iPad-like touch-screen controller, founder of Overhaul parent company Beamdog Trent Oster didn't dance around the subject.

"We don't do Nintendo development," Oster said. "Our previous experience with Nintendo was enough to ensure there will not be another."

Last year, Beamdog released a port of the BioWare action game MDK2 for WiiWare. In a follow-up post, Oster explained what about that experience soured him on working with Nintendo again.

"My problems with Nintendo are: requiring 6,000 unit sales before payment, a certification process that took us 9 months, and a 40MB limit," Oster said.

Oster went on to call the Wii a toy instead of a console, citing the system's low attach rate. "You buy a Wii, Wii sports and never buy another game," Oster said. "Bad for devs."

Due out this summer, Baldur's Gate: Enhanced Edition runs on an updated version of the Infinity Engine and will include the Tales of the Sword Coast expansion pack. In addition, Overhaul Games is adding never-before-seen content to the game, including a "new adventure" and party member.

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"We don't do Nintendo development, says Baldur's Gate dev" was posted by Brendan Sinclair on Tue, 17 Apr 2012 09:50:41 -0700
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