@WizKidsGames #StarTrek Attack Wing Federation Ships of the Line and Romulan Secrets of the Tal Shiar Faction Packs

 

The Star Trek franchise is really firing on all cylinders these days, with everything from the family-friendly animation Prodigy to dark but nostalgia-heavy Picard, irreverent and fun Lower Decks, retro adventure Strange New Worlds, innovative Discovery, and more. For super fans like me, there’s nothing like bringing my love of Trek and its spaceships to the gaming table, and that’s where WizKids Games and Star Trek Attack Wing come in! If you’re a Trekkie and you’re somehow not familiar with this game, by the time you’re done reading this review I bet you’ll be looking up how to get started. And while there are indeed Starter Sets, today I’m going to be talking about the two most recent (and two of the best) Faction Packs releases, box sets containing four spaceship miniatures and lots of ways to play them and expand your Attack Wing experiences. Read on to find out all about Federation Ships of the Line and Romulan Secrets of the Tal Shiar!

If you’re new to the game, Star Trek Attack Wing lets you take control of any number of awesome ships, load them up with equipment, crew, weapons, and more, and take them into dynamic, exciting combat on the tabletop. Everything has a point value, so you and your opponent can build to an agreed upon limit; it’s up to you if you want to run one powerful ship absolutely loaded for bear, multiple smaller craft with fewer upgrades, or anything in between. The game has been in production since 2013, so you can collect tons of iconic vessels and characters. In the first years of Attack Wing expansions were single ship affairs, though more recently WizKids has moved to Faction Packs, each containing four ships and nearly all the materials you need to play them including captains and fun upgrades that are fully compatible with your existing Attack Wing expansions.

Along with similar components, Faction Packs also share the same overall packaging notes with blue star field backgrounds, familiar Trek fonts and logos, the iconic Enterprise-D logo, and more. Like the Starter Sets, the Faction Packs come in flat square boxes featuring a window so you can see the included ships. Each set’s faction is clearly delineated by text as well as symbol/symbols, and a subtitle gives you a clue as to its specific theme. Finally, the back of each box has a description of the relevant faction/history along with a list of the pack’s contents and an upsell for the most recent Federation vs. Klingons Starter Set. Note: you will need a Starter set or Alliance Campaign box to play as those include the necessary tokens, movement templates, damage cards, etc.

Inside a Faction Pack box, you’ll find a wealth of materials. Right off the bat there’s a big plastic tray holding the four ships (interestingly sometimes in different orientations), a stack of cards, small bags with base parts and dial centers, and two large cardboard sheets containing all of the tokens the fleet needs. Ships of the Line and Secrets of the Tal Shiar each have at least one unique, named version of each ship class in the box, at least four captains, and tons of cool upgrade cards. After you check out all of that, it’s time to start punching out all the cardboard components: ship tiles, captain icons, maneuver dials, and a slew of unique tokens to represent specific abilities and equipment. You can literally feel the high quality of Attack Wing components, with sturdy cards and cardboard, and all of the screenshots and graphics look great.

Before I get into all of the specifics, I want to take a minute to talk about some brand-new things going on in these Faction Packs. First off, the Tal Shiar set has a couple of the recently-added Ambassador cards, Vreenak and Kimara Cretak. Ambassadors are a new feature you can add to a ship with a new symbol (max one per fleet), and they do not incur Faction Penalties. Ambassadors have two abilities called “Negotiations Accepted” and “Negotiations Denied.” At the beginning of the game your Ambassador targets an opposing ship; that ship’s player must decide to accept or deny, at which point that specific effect will be triggered. Also, if the opposing player accepts the negotiation but the targeted ship destroys the vessel carrying the Ambassadors, then the Negotiations Denied effect still triggers! These cards give you a ton of narrative options and potentially entire new ways of strategizing and winning games. Speaking of narratives, this Romulan pack also includes two missions, giving you specific storylines, build rules, and win conditions to play.

Ships of the Line, on the other hand, goes in a brand-new direction. Included there is a unique Mission and Campaign Guide booklet that’s all about playing Escort and Prototype missions! These are comprehensive rules for running special adventures that include two-vessel Federation fleets comprised of a prototype and an escort. There are four choices of fleets (one each for the ships in this pack), special faction rules (some factions want to destroy your prototype while others want to steal it), unique boarding actions, and a set of narrative, connected missions revolving around a brand-new ship and the threats to it. I love narrative missions, and these look like they can be really fun, and highly replayable with different ships and different enemy factions.

Let’s take a closer look at each of the Faction Packs, starting with the Tal Shiar. The secretive Romulan (and Reman) forces here come mostly from the Next Generation and the Nemesis film, though Vreenak is a welcome addition from Deep Space Nine. The ships have probably the biggest range out of any set, with the miniscule Romulan Scout Vessel and the Tal Shiar Scout (unfortunately spelled wrong on the card and ship tile), Valdore class with I.R.W. Soterus and I.R.W. Valdore that aided Picard against the Scimitar, D’Deridex class with I.R.W. Belak that was part of the assault on the Founder’s homeworld and Twilight’s Wrath used by Shinzon in a prequel story to Nemesis, and the mighty Reman Warbird Scimitar that nearly took out the Enterprise-E. As we’ve seen with other Faction Packs, these vessels have been adjusted to the current cost calculation and are more affordable than ever. For instance, the original Scimitar was a pricy 38 points, while this new version (with the same stats and ability but more upgrade options) is only 34 points.

Probably the most striking thing about this set is what the models actually look like, as they’re all cloaked versions of previously released sculpts! They’re all made from a smoky translucent gray plastic with metallic flecks, and they look really cool. If you have the full colored versions from earlier expansions, you could swap out the sculpts when you cloak and de-cloak, which would be really neat. For long time fans, you may already have a couple ships like this as WizKids offered a Gen Con exclusive set of various vessels almost 10 years ago. All of them are super fun, though my favorite has to be the gigantic Scimitar with all of its menacing avian and weapon details; mine came out of the box a little wonky, but it’s still cool.

Now, your Romulan and Reman ships can’t lead themselves into battle, and so this set comes with five unique captains. The menacing 9 skill Shinzon can bring along TWO Elite Talents, adds the Battle Stations action to his ship, and as a free action can let his vessel perform an Action from its Bar for free while cloaked! Commander Rekar once hijacked the U.S.S. Prometheus, and so this 7 skill card ignores faction penalties for he and any Romulan Crew on a Federation ship, and lets you re-roll up to two blank results when attacking with a Weapon upgrade. Donatra is famous for aiding Picard in Nemesis, and so her 6 skill Captain card gives close-range allies +1 attack die, and the ability to turn a blank into a hit for Valdore and Sovereign-class ships. The Tal Shiar agent Lovok is 5 skill and trades an Auxiliary Power token for re-rolling all blanks during an attack (with a bonus hit if used on a D’Deridex), while the secret Federation plant Koval is also skill 5 and lets a cloaked ship place two Time tokens on a defending enemy’s Crew upgrade.

Of course, those are just the tip of the iceberg. The Tal Shiar have access to no fewer than 22 upgrade cards and Ambassadors here! Crew members include Rekar’s assistant Nevala, Varak who was a Dominion prisoner along with Deep Space Nine crew members, T’Rul who installed the cloaking device on the Defiant (and who gives a Romulan Cloaking Device to her ship with more benefits for a Defiant-class), and from Nemesis the Viceroy, Reman Helmsman, and the android B-4. Elite Talents include Covert Research, Fire Everything (providing an additional attack with a Weapon upgrade), and two copies of Outflank, Vreenak and Kimara Cretak are Ambassadors, and the intoxicating Romulan Ale can be equipped to a ship without taking up a slot. Tal Shiar ships can take advantage of Tech like Improved Cloaking (necessitating only one Shield token disabled to Cloak), Advanced Cloaking, and two copies of Romulan Cloaking Device, and blow their enemies out of the sky with two Aft Disruptor Emitters, Disruptor Pulse, Flanking Attack, and the devastating Thalaron Weapon that rolls 6 attack dice and has the potential to remove a Captain, Admiral, and/or Crew from its target!

Personally I’ve saved the best for last, as I’m a huge fan of Federation ships in Star Trek. Ships of the Line is pretty unique among Attack Wing sets as it follows a very strict theme and offers a lot of new ways to play beyond the usual ships, Captains, and Upgrades. The lineup of vessels here is absolutely stellar, though because it’s so cool and the fact that it was prominently a prototype itself, I would’ve liked to see a Defiant included (I understand, though, since there was one in the last Federation pack). Each ship has not one but two unique designations, one the prototype of the class: U.S.S. Saber and Da Vinci, U.S.S. Akira and Geronimo, U.S.S. Prometheus and Cerberus, and U.S.S. Sovereign and Musashi (there are generic versions on the reverse of all those as well). As above with the Romulan Faction Pack, these ships have really interesting and cool abilities and are re-costed to be cheaper than previous class versions.

I imagine these ship classes are pretty well known to Star Trek fans, with the possible exception of the Saber and maybe the Akira. Each one has a different design sensibility from the compact toughness of the Saber to the sweeping lines of the Prometheus and the powerful immensity of the Sovereign. Another thing I really like about the Faction Packs is that WizKids uses them as a chance to provide players and collectors with new decos on old sculpts; each one of the ships here has an all new metallic paint scheme with unique colors in new patterns, and I love them. Check out the photos to see each one alongside previous version so you can see the contrast with the original non-metallic and some of the more basic metallic variants.

The selection of Captains in this set is really interesting. Because we’re in some Beta canon territory anyway with the history of these prototypes and some of their eventual ships of the line, the Captain and Admiral cards are high-ranking officers from brief appearances and cameos in various series. Captain Sanders was tasked with apprehending the Maquis operative Eddington along with Captain Sisko, and here George Sanders is 7 skill that lets his ship do a free move after a nearby ally is hit (a prototype has access to more maneuvers). Alynna Nechayev is famous for butting heads with Picard, but now she’s ready to lead the attack with 6 skill and the ability to re-roll all blank results when attacking (and gain a bonus attack die when attacking Dominion or Borg), while the much more cordial Theoderich Patterson (who introduced Captain Janeway to Voyager) is 5 skill and gives his ship an additional defense die and re-rolls of up to two blanks when defending without a Scan token. Last but not least, Strickler presided over Harry Kim’s new Runabout design in an alternate universe, and here has 4 skill and adds a hit when attacking an enemy with Hull 3 or less (exchanging for a Crit if the enemy is an Independent ship with an Independent captain). The latter three can also be played as Admirals with unique Fleet Actions.

All of these stately captains can bring an Elite Talent with them on their ship, and the choices here include Shakedown Cruise Commander, Task Force Commander, and Fleet Coordination that lets you treat allies at Range 3 as Range 2 for the purposes of other equipped cards. The Federation is all about finding the right people for the right jobs, and the all-important Crew upgrades in this set bring out new versions of classic characters with Montgomery Scott, Benjamin Sisko, Harry Kim who can spend a Scan token to get rid of Auxiliary Power and to repair 1 Hull on a prototype, Geordi La Forge, and some dude named Lasca. New classes of ships always have more powerful weapons, and they’re reflected in standard Photon Torpedoes, Dorsal Phaser Array, Dorsal Torpedo Pod for the Akira-class, Type 10 Phasers, Quantum Torpedoes, and the incredible Prometheus-class Multi-Vector Assault Mode that lets you throw out sections of your ship to make three separate attacks. Of course, it wouldn’t be a prototype ship without some crazy new technology like Multi-Spectrum Shielding that adds 1 to its vessel’s Shield Value and protects onboard Tech upgrades, Multiphasic Shielding, and Prometheus-class Regenerative Shields and Ablative Hull Armor. Rounding out the rest of the set is EMH Mark I (can be used as either Crew or Tech) who helped about the U.S.S. Prometheus when it was stolen, and four copies of Federation Prototype with its own rules card; it can be applied to a unique ship whose name matches its class to give it an additional Tech, Weapon, or Crew slot on its Upgrade Bar and a re-roll during defense.

These Faction Packs, even more than some of the previously released ones, are really excellent additions to the game. They combine miniatures that look awesome with tons of game components that you can use right out of the box either on their own or in combination with your existing Attack Wing collection. And beyond that, the Tal Shiar set offers fun new game options with the included missions and Ambassador cards, while the Ships of the Line pack has tons of new and replayable content with the Mission and Campaign Guide. Remember, too, that the Federation Prototype can be used on other ships like the U.S.S. Excelsior and U.S.S. Defiant! Both the Romulan Secrets of the Tal Shiar and Federation Ships of the Line Faction Packs are available now, MSRP $39.99 each. I highly recommend these for fans of the Federation and Romulan factions, and for people who are just getting into the game with a Starter Set or Alliance Campaign box.

Review and photos by Scott Rubin.

Review samples courtesy of WizKids Games. For more information check out Attack Wing on WizKids.com.

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@WizKidsGames #StarTrek Attack Wing Federation Ships of the Line and Romulan Secrets of the Tal Shiar Faction Packs

 

The Star Trek franchise is really firing on all cylinders these days, with everything from the family-friendly animation Prodigy to dark but nostalgia-heavy Picard, irreverent and fun Lower Decks, retro adventure Strange New Worlds, innovative Discovery, and more. For super fans like me, there’s nothing like bringing my love of Trek and its spaceships to the gaming table, and that’s where WizKids Games and Star Trek Attack Wing come in! If you’re a Trekkie and you’re somehow not familiar with this game, by the time you’re done reading this review I bet you’ll be looking up how to get started. And while there are indeed Starter Sets, today I’m going to be talking about the two most recent (and two of the best) Faction Packs releases, box sets containing four spaceship miniatures and lots of ways to play them and expand your Attack Wing experiences. Read on to find out all about Federation Ships of the Line and Romulan Secrets of the Tal Shiar!

If you’re new to the game, Star Trek Attack Wing lets you take control of any number of awesome ships, load them up with equipment, crew, weapons, and more, and take them into dynamic, exciting combat on the tabletop. Everything has a point value, so you and your opponent can build to an agreed upon limit; it’s up to you if you want to run one powerful ship absolutely loaded for bear, multiple smaller craft with fewer upgrades, or anything in between. The game has been in production since 2013, so you can collect tons of iconic vessels and characters. In the first years of Attack Wing expansions were single ship affairs, though more recently WizKids has moved to Faction Packs, each containing four ships and nearly all the materials you need to play them including captains and fun upgrades that are fully compatible with your existing Attack Wing expansions.

Along with similar components, Faction Packs also share the same overall packaging notes with blue star field backgrounds, familiar Trek fonts and logos, the iconic Enterprise-D logo, and more. Like the Starter Sets, the Faction Packs come in flat square boxes featuring a window so you can see the included ships. Each set’s faction is clearly delineated by text as well as symbol/symbols, and a subtitle gives you a clue as to its specific theme. Finally, the back of each box has a description of the relevant faction/history along with a list of the pack’s contents and an upsell for the most recent Federation vs. Klingons Starter Set. Note: you will need a Starter set or Alliance Campaign box to play as those include the necessary tokens, movement templates, damage cards, etc.

Inside a Faction Pack box, you’ll find a wealth of materials. Right off the bat there’s a big plastic tray holding the four ships (interestingly sometimes in different orientations), a stack of cards, small bags with base parts and dial centers, and two large cardboard sheets containing all of the tokens the fleet needs. Ships of the Line and Secrets of the Tal Shiar each have at least one unique, named version of each ship class in the box, at least four captains, and tons of cool upgrade cards. After you check out all of that, it’s time to start punching out all the cardboard components: ship tiles, captain icons, maneuver dials, and a slew of unique tokens to represent specific abilities and equipment. You can literally feel the high quality of Attack Wing components, with sturdy cards and cardboard, and all of the screenshots and graphics look great.

Before I get into all of the specifics, I want to take a minute to talk about some brand-new things going on in these Faction Packs. First off, the Tal Shiar set has a couple of the recently-added Ambassador cards, Vreenak and Kimara Cretak. Ambassadors are a new feature you can add to a ship with a new symbol (max one per fleet), and they do not incur Faction Penalties. Ambassadors have two abilities called “Negotiations Accepted” and “Negotiations Denied.” At the beginning of the game your Ambassador targets an opposing ship; that ship’s player must decide to accept or deny, at which point that specific effect will be triggered. Also, if the opposing player accepts the negotiation but the targeted ship destroys the vessel carrying the Ambassadors, then the Negotiations Denied effect still triggers! These cards give you a ton of narrative options and potentially entire new ways of strategizing and winning games. Speaking of narratives, this Romulan pack also includes two missions, giving you specific storylines, build rules, and win conditions to play.

Ships of the Line, on the other hand, goes in a brand-new direction. Included there is a unique Mission and Campaign Guide booklet that’s all about playing Escort and Prototype missions! These are comprehensive rules for running special adventures that include two-vessel Federation fleets comprised of a prototype and an escort. There are four choices of fleets (one each for the ships in this pack), special faction rules (some factions want to destroy your prototype while others want to steal it), unique boarding actions, and a set of narrative, connected missions revolving around a brand-new ship and the threats to it. I love narrative missions, and these look like they can be really fun, and highly replayable with different ships and different enemy factions.

Let’s take a closer look at each of the Faction Packs, starting with the Tal Shiar. The secretive Romulan (and Reman) forces here come mostly from the Next Generation and the Nemesis film, though Vreenak is a welcome addition from Deep Space Nine. The ships have probably the biggest range out of any set, with the miniscule Romulan Scout Vessel and the Tal Shiar Scout (unfortunately spelled wrong on the card and ship tile), Valdore class with I.R.W. Soterus and I.R.W. Valdore that aided Picard against the Scimitar, D’Deridex class with I.R.W. Belak that was part of the assault on the Founder’s homeworld and Twilight’s Wrath used by Shinzon in a prequel story to Nemesis, and the mighty Reman Warbird Scimitar that nearly took out the Enterprise-E. As we’ve seen with other Faction Packs, these vessels have been adjusted to the current cost calculation and are more affordable than ever. For instance, the original Scimitar was a pricy 38 points, while this new version (with the same stats and ability but more upgrade options) is only 34 points.

Probably the most striking thing about this set is what the models actually look like, as they’re all cloaked versions of previously released sculpts! They’re all made from a smoky translucent gray plastic with metallic flecks, and they look really cool. If you have the full colored versions from earlier expansions, you could swap out the sculpts when you cloak and de-cloak, which would be really neat. For long time fans, you may already have a couple ships like this as WizKids offered a Gen Con exclusive set of various vessels almost 10 years ago. All of them are super fun, though my favorite has to be the gigantic Scimitar with all of its menacing avian and weapon details; mine came out of the box a little wonky, but it’s still cool.

Now, your Romulan and Reman ships can’t lead themselves into battle, and so this set comes with five unique captains. The menacing 9 skill Shinzon can bring along TWO Elite Talents, adds the Battle Stations action to his ship, and as a free action can let his vessel perform an Action from its Bar for free while cloaked! Commander Rekar once hijacked the U.S.S. Prometheus, and so this 7 skill card ignores faction penalties for he and any Romulan Crew on a Federation ship, and lets you re-roll up to two blank results when attacking with a Weapon upgrade. Donatra is famous for aiding Picard in Nemesis, and so her 6 skill Captain card gives close-range allies +1 attack die, and the ability to turn a blank into a hit for Valdore and Sovereign-class ships. The Tal Shiar agent Lovok is 5 skill and trades an Auxiliary Power token for re-rolling all blanks during an attack (with a bonus hit if used on a D’Deridex), while the secret Federation plant Koval is also skill 5 and lets a cloaked ship place two Time tokens on a defending enemy’s Crew upgrade.

Of course, those are just the tip of the iceberg. The Tal Shiar have access to no fewer than 22 upgrade cards and Ambassadors here! Crew members include Rekar’s assistant Nevala, Varak who was a Dominion prisoner along with Deep Space Nine crew members, T’Rul who installed the cloaking device on the Defiant (and who gives a Romulan Cloaking Device to her ship with more benefits for a Defiant-class), and from Nemesis the Viceroy, Reman Helmsman, and the android B-4. Elite Talents include Covert Research, Fire Everything (providing an additional attack with a Weapon upgrade), and two copies of Outflank, Vreenak and Kimara Cretak are Ambassadors, and the intoxicating Romulan Ale can be equipped to a ship without taking up a slot. Tal Shiar ships can take advantage of Tech like Improved Cloaking (necessitating only one Shield token disabled to Cloak), Advanced Cloaking, and two copies of Romulan Cloaking Device, and blow their enemies out of the sky with two Aft Disruptor Emitters, Disruptor Pulse, Flanking Attack, and the devastating Thalaron Weapon that rolls 6 attack dice and has the potential to remove a Captain, Admiral, and/or Crew from its target!

Personally I’ve saved the best for last, as I’m a huge fan of Federation ships in Star Trek. Ships of the Line is pretty unique among Attack Wing sets as it follows a very strict theme and offers a lot of new ways to play beyond the usual ships, Captains, and Upgrades. The lineup of vessels here is absolutely stellar, though because it’s so cool and the fact that it was prominently a prototype itself, I would’ve liked to see a Defiant included (I understand, though, since there was one in the last Federation pack). Each ship has not one but two unique designations, one the prototype of the class: U.S.S. Saber and Da Vinci, U.S.S. Akira and Geronimo, U.S.S. Prometheus and Cerberus, and U.S.S. Sovereign and Musashi (there are generic versions on the reverse of all those as well). As above with the Romulan Faction Pack, these ships have really interesting and cool abilities and are re-costed to be cheaper than previous class versions.

I imagine these ship classes are pretty well known to Star Trek fans, with the possible exception of the Saber and maybe the Akira. Each one has a different design sensibility from the compact toughness of the Saber to the sweeping lines of the Prometheus and the powerful immensity of the Sovereign. Another thing I really like about the Faction Packs is that WizKids uses them as a chance to provide players and collectors with new decos on old sculpts; each one of the ships here has an all new metallic paint scheme with unique colors in new patterns, and I love them. Check out the photos to see each one alongside previous version so you can see the contrast with the original non-metallic and some of the more basic metallic variants.

The selection of Captains in this set is really interesting. Because we’re in some Beta canon territory anyway with the history of these prototypes and some of their eventual ships of the line, the Captain and Admiral cards are high-ranking officers from brief appearances and cameos in various series. Captain Sanders was tasked with apprehending the Maquis operative Eddington along with Captain Sisko, and here George Sanders is 7 skill that lets his ship do a free move after a nearby ally is hit (a prototype has access to more maneuvers). Alynna Nechayev is famous for butting heads with Picard, but now she’s ready to lead the attack with 6 skill and the ability to re-roll all blank results when attacking (and gain a bonus attack die when attacking Dominion or Borg), while the much more cordial Theoderich Patterson (who introduced Captain Janeway to Voyager) is 5 skill and gives his ship an additional defense die and re-rolls of up to two blanks when defending without a Scan token. Last but not least, Strickler presided over Harry Kim’s new Runabout design in an alternate universe, and here has 4 skill and adds a hit when attacking an enemy with Hull 3 or less (exchanging for a Crit if the enemy is an Independent ship with an Independent captain). The latter three can also be played as Admirals with unique Fleet Actions.

All of these stately captains can bring an Elite Talent with them on their ship, and the choices here include Shakedown Cruise Commander, Task Force Commander, and Fleet Coordination that lets you treat allies at Range 3 as Range 2 for the purposes of other equipped cards. The Federation is all about finding the right people for the right jobs, and the all-important Crew upgrades in this set bring out new versions of classic characters with Montgomery Scott, Benjamin Sisko, Harry Kim who can spend a Scan token to get rid of Auxiliary Power and to repair 1 Hull on a prototype, Geordi La Forge, and some dude named Lasca. New classes of ships always have more powerful weapons, and they’re reflected in standard Photon Torpedoes, Dorsal Phaser Array, Dorsal Torpedo Pod for the Akira-class, Type 10 Phasers, Quantum Torpedoes, and the incredible Prometheus-class Multi-Vector Assault Mode that lets you throw out sections of your ship to make three separate attacks. Of course, it wouldn’t be a prototype ship without some crazy new technology like Multi-Spectrum Shielding that adds 1 to its vessel’s Shield Value and protects onboard Tech upgrades, Multiphasic Shielding, and Prometheus-class Regenerative Shields and Ablative Hull Armor. Rounding out the rest of the set is EMH Mark I (can be used as either Crew or Tech) who helped about the U.S.S. Prometheus when it was stolen, and four copies of Federation Prototype with its own rules card; it can be applied to a unique ship whose name matches its class to give it an additional Tech, Weapon, or Crew slot on its Upgrade Bar and a re-roll during defense.

These Faction Packs, even more than some of the previously released ones, are really excellent additions to the game. They combine miniatures that look awesome with tons of game components that you can use right out of the box either on their own or in combination with your existing Attack Wing collection. And beyond that, the Tal Shiar set offers fun new game options with the included missions and Ambassador cards, while the Ships of the Line pack has tons of new and replayable content with the Mission and Campaign Guide. Remember, too, that the Federation Prototype can be used on other ships like the U.S.S. Excelsior and U.S.S. Defiant! Both the Romulan Secrets of the Tal Shiar and Federation Ships of the Line Faction Packs are available now, MSRP $39.99 each. I highly recommend these for fans of the Federation and Romulan factions, and for people who are just getting into the game with a Starter Set or Alliance Campaign box.

Review and photos by Scott Rubin.

Review samples courtesy of WizKids Games. For more information check out Attack Wing on WizKids.com.

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